Games Thursday : The Last Stand & The Endless Zombie Rampage & Crimsonland

A couple of (quite old) zombie-themed Flash games with different play styles which I have been playing lately (and an even older shareware game which I will save for last)

The Last Stand
This game by Con Artists Productions recommended by gHacks, pits the player as the leader of a band of survivors who have to survive 20 nights of zombie attacks behind a flimsy barricade – always wondered why the zombies don’t attack from the other side :) After each successful defense, you get to allocate the time until the next attack in search of better weapons and other survivors to assist you in holding off the zombies or repair the damaged barricade. You can only carry two weapons from the armory with you for each defense every night.

I especially like the sound effects of bullets against dead flesh. The weapon balance is OK although the assault rifles could use a bit of buffing up.


© Con Artists Productions

I still find the game a bit too easy because spray n’ pray burst fire coupled with the fast reload time, works just as well as precise single shots (which is more fun IMHO – try aiming at specific body parts with the hunting rifle). Not sure if there’s a newer version of the game coming up because I got something which looks like a Barrett M82 .50 rifle in my armory which I can’t seem to select :(

UPDATE (30/07/07): The Barrett is conifrmed to be in the game – the last time when I found it, it was unselectable. (see first picture – left side) I guess I was playing an older version because I just replayed it today and lo and behold! A shiny .50 BMG rifle (second picture). Many thanks to DK and the other guys for pointing this out :)


© Con Artists Productions

Nevertheless, it’s excellent for short breaks plus the reloading animation for the shotgun is really cool :)

The Endless Zombie Rampage
Found out about this Diseased Productions game from DK’s blog @ DecayOnNet, is one of those games where you play as a hopelesly outnumbered defender against a horde of zombies using a variety of real-life weapons. Only the appearances and names match their real-life counterparts as the stats do not really match up.


© Diseased Productions

To help you survive, XP points are accrued after each successful defense which you can use to purchase new weapons. This RPG aspect keeps you going for game afer game until you give up or your boss comes in, whichever comes first :) Thankfully, you can pause the game which is an essential feature for games like this which eat up time for breakfast :(


© Diseased Productions

This game rewards players who fire short bursts and does tactical reloads instead of firing full auto (as accuracy drops drastically beyond the effective range of eaach weapon) and reloading only the magazine is empty. This issue is due to the reload time being relatively slower compared to other games plus the fact that most of the starting weapons are woefully underpowered. The game becomes a bit repetitive after acquiring some of the more overpowered weapons later (20+ mins into the game) One annoying part is that you cannot abort a reload and switch to another weapon – I would drop my empty weapon and open fire with another weapon in real-life ;)

For a quicker game, try Survival mode where 9500 XP can be used before the game starts to configure your character, I didn’t like this mode much though :(

Crimsonland
There was a similiar shareware game a few years back, Crimsonland whereby you fought against a relentless horde of monsters (zombies, spiders,etc) with overpowerd weapons to accumulate XP in exchange for Fallout-style perks, which you might also be interested in if you like The Endless Zombie Rampage. See screenshots below.


© 10 Tons Entertainment

Play The Last Stand, The Endless Zombie Rampage or Crimsonland.

MORE @ THE DOWNLOAD MUNKEY:
Desktop Tower Defense 1.5

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9 comments:

  1. SINGAPORE, Thursday, July 26th, 2007, 6:50 am

    Crimsonland ate up a lot of my time a few years ago. What I really liked was the mission mode (it unlocks your weapons and powerups) because the levels were really well designed. It’s all arena shooter style, but with some twists.

     
  2. knicksgrl0917 SINGAPORE, Thursday, July 26th, 2007, 9:45 am

    hey! i’m going to cali this weekend and won’t be back until september…here is the website i was talking about where i made extra summer cash. Later! the website is here

     
  3. The Elderly SINGAPORE, Thursday, July 26th, 2007, 1:27 pm

    well theres goes some more telly watching time… and 2 hours less sleep.. oh well…. thank you

     
  4. Roys! SINGAPORE, Thursday, July 26th, 2007, 6:53 pm

    Yea, the mission mode was fun to unlock all stuff, I always loved games that allowed unlockable stuff as long they weren’t too difficult :)

    And elderly, wait until I finish up my post on my selection of tower defence flash games :)

     
  5. DK SINGAPORE, Friday, July 27th, 2007, 1:28 am

    They really have Barrett in the last stand. You need to keep searching after you got the AK47.

    Best weapon. Can kill more than 1 zombie with 1 bullet. :)

     
  6. Roys! SINGAPORE, Saturday, July 28th, 2007, 3:04 am

    Really? I got the Barrett but I couldn’t select it. Nevermind, now there’s an excuse to replay it again :)

     
  7. Anonymous SINGAPORE, Sunday, July 29th, 2007, 10:10 pm

    For The Last Stand, don’t need to search for the .357 Magnum or the Shotgun, but immediately search (the full 12 hours) after that for the UMP45 (bread and butter). Maintain both a high number of Survivors and a constant searching, and you can get to the Barrett — no mobility restriction, and it’s a 10-round semiauto!

    I admit I did not like the weapon balance of the automatic weapons, as sadly the damage seems similar enough that the 50-round (??) Uzi is the best automatic, making the M4 Carbine and AK47 (both which are found after it) redundant. I also really could have done without the Sawed-Off Shotgun.

     
  8. Roys! SINGAPORE, Sunday, July 29th, 2007, 10:54 pm

    I agree with you on the weapon balance for the automatic weapons – seems that the effectiveness of burst fire lies in the number of rounds you can fire off which means the Uzi trumps the assault rifle and UMP45 in full auto.

    Didn’t use the sawed-off shotgun though – I much prefer the pump-action shotgun for its reloading animation ;)

     
  9. Josh JAPAN, Saturday, July 5th, 2008, 5:48 pm

    My submissions: ,

     

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