Archive for March, 2009

Games Thursday : Exit Fate

I’ve been playing the freeware RPG Exit Fate ever since it was recommended by the IndieGames Weblog and instead of giving my usual cursory first look at this excellently-produced game by SCF, I decided to write this post after putting in around 20 hours till Chapter 5 (no idea how many chapters left after that – my bro is already at Chapter 7 after clocking 50+ hours – then again he grinds quite a bit so your mileage may vary).

Created with RPGMaker XP, this game is readily accessible to gamers who have played Japanese console RPGs before (at least it reminds me of Final Fantasy V and Chrono Trigger which I played several years ago).

The game traces the journey of a certain Daniel Vinyard, a colonel in the Kirgard 3rd Legion who strongly opposes his country’s forthcoming invasion of the rival State Union of Zelmony. Nevertheless, he joins his fellow commanders in the first battle for Jargo Port City and before long, a chain of events unfold which sees Daniel and his companions travel throughout the land fighting monsters and setting things right. (Just like any other RPG you might think, but it’s rather hard to describe the story without giving away the plot twists, you know :P )

The well-written storyline which primarily revolves around the different perceptions of true peace and freedom and the various methods to achieve it, is rather engaging and is a refreshing departure from the conventional Let’s Save the World Again!™ plot.

Micromanagement is kept to a minimum in Exit Fate – all characters retain their weapon throughout the game, be it a sword, spear or crossbow. To improve their fighting abilities, characters need to level up (stats are increased automatically) as well as spend money on upgrading the stats of their weapons to boost damage, accuracy and chance to inflict critical hits. Armour and equipment is pretty standard stuff with the addition of two inventory slots per character to wear stat-boosting accessories, thus offering a certain level of customization for each character.

One reason for the lack of micromanagement is probably the number of characters Daniel can recruit. Apparently, 75(!) characters in total can join your roster but only 8 characters can travel together at any one time. A maximum of 6 characters takes to the field for each battle and the remaining two members in the party can be swapped into battle if needed.

Creating a good mix of characters is an essential part of your battle strategy. Each character is aligned to one of 6 elements made up of 3 opposing pairs (Light vs Dark, Fire vs Ice and Water vs Thunder). Characters of opposing elements deal and take more damage from each other so it’s your responsibility to ensure that there are high level characters of each element in your ever growing roster of characters.

Battles in Exit Fate are the usual turn-based fare where your characters and enemies attack each other sequentially with the order being determined by their speed stat (SPD), thus allowing the faster characters to occassionally squeeze in additional attacks per round. Magic in battle is cast from a shared pool of spells – every character in your party in the game can use magic with varying effectiveness determined by their Magic stat (MAG), mana regeneration speed (MP+) and aligned element – spells of the same element as the caster cost less mana and are of course, much more powerful.

The sequence of combat displayed at the bottom allows a certain degree of tactical gameplay since you can decide when to best utilize your healing spells and items, which enemy to concentrate on first or whether to concentrate all your attacks on one enemy or to spread the damage out. Do note that the battles can be quite tedious at the beginning due to the small number of characters available as well as the lack of spells and the mana to use it – just persevere for a couple of hours after which you can recruit more characters with special attacks to spice up the fighting bits.

Oh, and there’s even a brillant bribery system to pay off enemies that you meet during random encounters when you don’t feel like fighting :)

Colonel Daniel, being a division commander in the Kirgard army, will ocassionally get to lead units of infantry, cavalry, archers or battles in the more strategic, turn-based battles more commonly associated with wargames. Excellent stuff!

All this in a slightly hefty package weighing at about 150 MB. With the fabulous art direction, enthralling music and a host of quirky characters like the aspiring musicians below, it’s worth every single byte :)

Download Exit Fate.

MORE @ THE DOWNLOAD MUNKEY:
OpenGlad – Action-RPG Game
Heavenly Sword Animated Series
Monster’s Den – My Favourite Flash RPG

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Wallpapers Wednesday : Korean MMORPG Wallpapers (IX) – Twelve Sky 2

Wallpapers from Korean MMORPG Twelve Sky 2. Fantastic character designs as usual (and for once, the ladies don’t wear semi-invisible armour) but I won’t pretend to know anything about this MMORPG distributed by GigasSoft. The official Korean site probably has the info but I don’t understand Korean, so…

There’s a Wikipedia article for the previous Twelve Sky though.


© GigasSoft

And before I forget, GameWallpapers.ru were the first to find these (as usual :) )

Download Twelve Sky 2 wallpapers (from 1025×768 to 1600×1200 and 1920×1200)

Other entries in the Korean MMORPG Wallpapers series:
(VIII) Ran Online (乱 Online)
(VII) Kal Online
(VI) Cabal Online & ZerA Imperan Intrigue
(V) Skyblade Wallpapers
(IV) RF Online
(III) Tantra Online
(II) Dragon Raja
(I) Soul of the Ultimate Nation

MORE @ THE DOWNLOAD MUNKEY:
Wallpapers by Korean Art Collective Project Coo!
Warrior Epic Concept Art and Wallpapers
Heavenly Sword Animated Series
Sana Takeda – RF Online Illustrator

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Random Monday : Web Talk – Tech Tips, Reviews & More!

Frank from Web Talk (www.webtlk.com) was very kind to drop me an email about his review of The Download Munkey last week (yay!)

While I didn’t really have to write a recipriocal review of Web Talk in return, I did feel a need to recommend Web Talk since Frank and I share a similar love for sourcing and writing about interesting stuff on the web and a common belief in only writing about topics that we’re genuinely interested in as well as publishing only those articles that we write ourselves (which means no wholescale cut n’ paste from other sites :) ).

As the title implies, Web Talk focuses mainly on computers and the Internet. While I’m not a big fan of techie blogs primarily because I deal with enough technology and computers at work everyday, I do have a soft spot for collecting helpful tech tips and how-tos.

And that’s precisely where Web Talk shines as it hosts a large and rapidly-growing collection of concise and easy to understand articles on getting the most out of your computer, be it Windows XP or Vista, Firefox or even tricks for Youtube like searching for HD videos or converting YouTube videos for iPod or PSP.

For the readers who are neither Firefox users nor Youtube fanatics, here’s a trio of my personal favourites from Web Talk that you might also enjoy :)

Readers who love computers and technology will be delighted to know that Web Talk is updated with original content daily (and usually multiple times per day :shock: )

Check out Web Talk.

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Games Thursday : Iron Grip : Warlord Demo Impressions

Previously, I wrote about the distinctive concepts for the retrofuturistic world of Iron Grip. With the free demo at Isotx’s official site for Iron Grip : Warlord, gamers can experience that same world in what Isotx describes as a first person shooter/real time strategy hybrid.

Cooperative multiplayer is supported and playing with a group of close friends is probably the best way to experience this team-oriented game. That said, I don’t play multiplayer so I’ll describe my experiences with the single player games instead.

Each level (at least the first one, since the demo only includes a single playable level) essentially comprises a defence scenario where each player takes the role of an Atelian militiaman and works together with the other players in an attempt to stem the tide of Confederate invaders.

In the first level Spiral, players try to force an Confederate retreat by targeting the officers while keeping the endless waves of Confederate infantry and armour at bay. Officers of the Confederate Armies are no mere lightly-armeed pushovers with pistols as they’re armed with man-portable gatlings and are more than a match for any Atelian militiaman in individual combat.


In-game posters extorting Atelians to rise up against Confederate aggression bring the world of Iron Grip to life.

The Atelians have the advantage of fighting in home territory and hence have the ability of building and upgrading machinegun nests, turrets and supply stations to counter the invaders’ superiority in numbers and firepower. By killing their hated foes, the Atelians obtain the power required for these constructions as well as to upgrade their armoury and personal abilities.

Yuo see, unlike most team-based FPSes, Iron Grip : Warlord does not force you to pick and roleplay a class. Therefore at the start of each level, each Atelian militiaman arrives with the same ineffectual single-shot musket and pistol. By purchasing extra weapons with power gained from killing enemies, militiamen can eventually acquire an arsenal of deadly heavy machine guns, flamethrowers and recoilless rifles.

While specialized anti-tank turrets can be built to take out Ontos tanks supporting the Confederates, 40 RTE recoilless rifles are a more cost-effective anti-armour option. Turrets are of course more reliable since attacking an armoured car frontally or with Confederate infantry in tow with a 40 RTE is usually suicidal.

Victory in the each level is measured in morale – the first side whose morale drops to zero automatically quits the field. The Atelians usually lose when they are unable to rebuild a destroyed stronghold to restore morale whereas the Confederates retreat after suffering enough casualties, especially officers.


Each dead Confederate officer is another step to Atelian independence.

Playing solo in Iron Grip : Warlord essentially feels like a playing a FPS fused with elements of tower defence games. Set up machinegun nests at chokepoints (press G), sprinkle some mines for good measure and then camp somewhere with a heavy weapon (or take potshots with a musket :P ). In a nod to realism, the Praetorian heavy machineguns require you to deploy them before firing and can only cover a limited field of fire.

After purchasing enough weapons, your tactical options expand from stalking high value targets like officers with Falcon sniper rifles, frying stragglers with Salamander flamethrowers to hunting tanks with recoiless rifles.

You can even stick around the turrets and machinegun nests and repair them with the almighty wrench / toolkit.

Unfortunately, your AI team members are quite a letdown in Iron Grip : Warlord – either they have absolutely no sense of self-preservation or they are fanatically zealous about restoring Atelian independence by charging at groups of Confederates and rushing at tanks with muskets :P Then again, being the ill-trained and poorly-equipped rabble that they are supposed to be, you can’t really blame them :(

The bottomline is that if you always wanted to play as the underdog, you have to try Iron Grip : Warlord. While multiplayer isn’t a must, it’s definitely recommended to fully experience the full breadth of tactical team-oriented gameplay options that can only be realized by an all-human team.

Download the Iron Grip : Warlord demo.

MORE @ THE DOWNLOAD MUNKEY:
Iron Grip : Warlord Concepts
Killzone 2 Concepts
Beat Back the Zombie Hordes in Boxhead : The Zombie Wars
Garden Gnome Carnage
Autumn War – Zombie Killfest

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Wallpapers Wednesday : Tales of Hearts

Tales of Hearts, a Nintendo DS game is unique in having two editions – a CG Movie Edition and an Anime Movie Edition. Accordingly, the wallpapers for Tales of Hearts which feature the game characters are also available in two versions.


© NBGI

Personally I prefer the characters in 2D anime over their 3D equivalents for the little details in each character design – 3D models in games usually have to omit or cut down on these details for the sake of performance.


© NBGI

Download the wallpapers from the official site for Tales of Hearts. (Select your preferred edition and click on Special)

MORE @ THE DOWNLOAD MUNKEY:
Magical Orchestral Score, Wallpapers & More from Blue Dragon Fansite Kit
Archaic Sealed Heat Wallpapers
Magna Carta (Korean RPG) Wallpapers
Luminous Arc Wallpapers

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