Archive for July, 2009

Games Thursday : Zaro’s Graphical Enhancement Mod for Mount & Blade

While it has been confirmed that Mount & Blade will get a graphical upgrade with HDR, FSAA and other fancy effects like depth of field, soft particles and tone mapping in the upcoming Warband expansion, current players of Mount & Blade can easily improve the visual quality of the existing game simply by downloading and installing an unofficial mod.

Zaro‘s very excellent and aptly titled Graphical Enhancement Mod (currently version 2.51) allows players to battle in a more beautifully rendered Calradia. Follow the instructions in this thread at the Taleworlds forum to get the most of this mod and then gaze at the lush grassy plains and much more realistic trees until the cows come home (or at least until the nearest Swadian knight charges over and gives you a good whack over the head with his morningstar). There are also replacement textures for the castle and town walls which makes these fortifications look suitably formidable and imposing.

Download Zaro’s Graphical Enhancement Mod from the Mount & Blade Unofficial Repository followed by a little patch to bring it to version 2.5.1 (for best results, remember to follow these configuration instructions). It works perfectly on my current Mount & Blade installation patched to version 1.011 but nevertheless, it’s always good practice to backup your Mount & Blade folder before installing new textures.

MORE @ THE DOWNLOAD MUNKEY:
IGWB (I) – Mount & Blade
Mount & Blade Wallpapers
Legion of Man Demo Impressions
Be A Mercenary Captain in Avaris!
OpenGlad – Action-RPG Game

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Wallpapers Wednesday : Dragon Sky

This pair of characters depicted on the wallpapers for Korean MMORPG Dragon Sky reminds me of the couple Yang Guo (杨过) and the ethereal Xiao Long Nu (小龙女 or if literally translated – little dragon lady) from Louis Cha (金庸)’s famous wuxia novel The Legend of The Condor Heroes.


© Sonov Corp

Then again, it’s entirely possible there might be a similiar folklore or story in Korea :) And besides the Chinese title of this game (龙天气) translates to Dragon Air (or more accurately Weather as Kayv pointed out) which definitely doesn’t correspond to Louis Cha’s novel.


© Sonov Corp

Anyway I first discovered this game via Kim Kang San or Manager BP’s CGSociety gallery where he showcases some of his concepts done for Dragon Sky (above), which are unfortunately nowhere to be found on the official site. Oh, and if you really have to know, it was startdrawing.org which introduced me to Manager BP’s fabulous stuff :)


© Sonov Corp

The officially released concepts aren’t too bad though a couple (above) remind me more of Samurai Shodown :)

Download these wallpapers from the official website for Dragon Sky.

MORE @ THE DOWNLOAD MUNKEY:
Project Coo! Wallpapers
Heavenly Sword Animated Series
Kingdom of Warriors Concept Art
Archaic Sealed Heat (Nintendo DS) Wallpapers
Jade Empire Wallpapers

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Military Tuesday : 1066 The Game

1066 – the year Duke William of Normandy was crowned King of England after successfully invading and defeating the English led by King Harold Godwinson at the Battle of Hastings on the 14th of October that year. Vikings commanded by King Harald Hardrada of Norway had landed in northern England a month earlier and gained a foothold there after crushing the outnumbered forces of Earls Morcar and Edwin during the Battle of Fulford. The English later defeated the Vikings at the Battle of Stamford Bridge but had to quickly march southwards after that battle in an attempt to repel the Norman invasion and the exhausted state of the English army has often been cited as the major factor for the eventual Norman victory.

The Vikings

The English

The Normans

All three battles are playable in this wonderfully animated game developed by Preloaded for British TV network Channel 4. The single player campaign places the player in control of all three factions – the Vikings at the Battle of Fulford, the English at the Battle of Stamford Bridge and finally, the Normans at the Battle of Hastings. The Vikings excel in ferocious charges, the English form steady shieldwalls while the Normans are the medieval equivalent of a combined arms force. Alternatively, the game can be played in skirmish and multiplayer modes which are handy for simulating hypothetical scenarios with different army setups.

A combination of strategy, tactics and a trio of mini-games awaits in 1066 and yes, those mini-games will essentially decide the fate of the British Isles.

Before a battle, each side summons their warriors to battle via a points system similiar to tabletop miniatures games. The sight of warriors flocking to your banner as you add them to your army is a glorious thing indeed.

After choosing your warriors, deploy them on the battlefield taking into consideration the forces arrayed againist you as well as impassible locations on the map which will offer advantages for defensive moves during the actual battle.

Each turn, both sides plan their orders and then the orders are executed simultaneously in an arbitrary manner. Thus, two units may charge each other while trying to move to more favourable positions or an infantry unit may have rushed forward in an attempt to charge only to find that their target has withdrawn from range.

The tactical portion of 1066 involves maneuvering your units into formations for bonuses. Outflanking isolated units by moving two units above and below it is a great technique to rout shaken units off the battlefield with minimal loss of lives.

Three infantry units arranged in a vertical row will lock their shields together to form a shieldwall which confers additional defensive bonuses and is particularly useful for withstanding a cavalry charge.

Boar snouts are formed by moving three infantry units into a wedge formation and coupling this formation together with a charge into enemy lines can be very devastating to unprepared or wavering units.

Careful thought must be put in the movement of each melee unit as the two armies close in – charging with its substantial shock damage is very important and can only occur when a fair distance separates the two opposing units (indicated by a red arrow instead of the usual white arrow when moving the unit).

When the two sides eventually clash, melees are resolved between individual units one at a time. Melee damage is calculated by how accurately you press the cursor keys as they appear on the screen (akin to rhythm games like Beatmania) while the effectiveness of your archers is strictly determined by your skill in gauging the correct angle and power needed to release a hail of arrows directly onto the heads on your enemies. It’s always amusing to watch inept enemy archers fire into the backs of their own infantry until you commit the same mistake or fire indiscriminately into a swirling melee and wound more of your troops than the enemy’s.

Taunting and calling your enemy names can be a very effective tactic in a hard-fought battle since a series of perfectly-executed taunts can quickly knock down enemy morale and rout units with already flagging morale. It all depends on your typing speed though :)

Hmm … Foxbeard … not sure my morale would drop if someone called me that :)

Thus, while you may be a superb tactician, your reflexes must be equally as good to win most battles since they often involve close fights between two evenly-matched forces of roughly similiar numbers (which means more mini-games). For the reflex-challenged, I recommend playing at the lower difficulty levels since they offer a better test of your strategical and tactical abilities without overly demanding that you perform very well in the mini-games.

Play 1066. Thanks to g4g.it for featuring this game on their site, wouldn’t have found it otherwise.

MORE @ THE DOWNLOAD MUNKEY:
Crush The Castle(s) with a Mighty Trebuchet
Crusaders – Thy Kingdom Come Wallpapers
IGWB (I) – Mount & Blade
Lessons from BBC History Channel Games – The Battle of Hastings
War and Game – Military History Blog

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Art Friday : Tekken 6 Character Renders

A bunch of stunningly detailed renders of the fighters from Tekken 6 to accompany Monday’s article on Firefox + CacheViewer :)

Nothing much to crow about really since most fans of the fighting genre are probably used to seeing photorealistic character models in the previous installments of this series (and Sega’s Virtua Fighter 5 of course). It’s always easy to forget that things weren’t all that rosy in the graphical arena back then in this age of superpowered graphics cards, as this low-res image of the god-awful character models from the first Tekken serves to remind.


© Namco Bandai

Now back to Tekken 6, below’s a preview of some of the available characters, mainly of the lovely ladies :)


© Namco Bandai

Anna Williams resplendent in her red phoenix-adorned cheongsam. The fabric detail and texture really look like the real thing :shock:


© Namco Bandai

The female capoeirista Christie Monteiro.


© Namco Bandai

Marshall Law, undoubtedly inspired by one of martial arts’ greatest – Bruce Lee.


© Namco Bandai

Craig Marduk – umm, lifelike chest hair …


© Namco Bandai

Miguel Caballero Rojo – supposedly a a Spanish bullfighter or matador but the costume doesn’t really match that of real matadors who wear similiarly skintight but knee-length trousers and flat heeless slippers instead of boots.


© Namco Bandai

Nina Williams


© Namco Bandai

Ling Xiaoyu


© Namco Bandai

Lili

View them at the official website for Tekken 6 or check out Monday’s post on a ess painless way of downloading them :)

MORE @ THE DOWNLOAD MUNKEY:
Virtua Fighter 5 Renders & Wallpapers
UFS Wallpapers – Darkstalkers, Soul Calibur III, Samurai Shodown V, Street Fighter & King of Fighters 2006
The King of Fighters 2002 Unlimited Match
Street Fighter IV Wallpapers

Games Thursday : Kungfu Action with Dragon Fist 3 : Age of the Warrior

Dragon Fist 3 – a must-play game if you have ever wondered who would come out victorious if the legendary Bruce Lee had challenged the folklore hero Wong Fei Hong to a fight or if a Chinese broadsword (大刀 – used in battle as recently in 1933 during Operation Nekka) was superior to the spear or even a Japanese katana?

Now here’s your chance to prove your theories with Ben Oldings’ awesome fighting game with over 32 fighters – some legendary heroes in Chinese folklore, others movie stars and the rest probably fictional – and look, there’s even a Shaolin monk and Japanese swordmaster Miyamoto Musashi in here. All carry a weapon ranging from exotic hook knives to nunchaku and even throwing stars for the ninjutsu proponents.

Each fighter has his/her own special move like Billy Lo who packs a gut-busting one inch punch or Mr Lee who unleashes a flurry of rapid kicks to his unfortunate opponent’s chest and face.

Combat is a tactical affair with fighters trading punches and kicks and evasion and parrying thrown into the mix. Evasion is more effective than parrying for certain characters – especially Li Mu Bai from Crouching Tiger Hidden Dragon who jumps like a kangaroo :) Of course, with so many characters you’re likely to meet opponents who seem nigh impossible to beat with your current character like the pair of Dragon Guards who quickly make short work of reckless unarmed fighters with their Chinese halberds (关刀) but the game is fairly balanced on the whole.

There’s a lot of different techniques and combinations to keep things interesting, some of the basic ones being simply whack your opponent hard enough to charge up your power meter to execute special moves or string up a series of punches and kicks to knock your opponent to the ground (watch the red meter above the the health bar) Weapons can also make fights easier to win with their range advantage (when used properly, of course) but they also prevent your fighter from using their special moves.

Alternatively, sweep your unwary opponents off their feet, grab their weapon and hit them back with it. Throw your flying knives or grab that pesky defensive, parrying opponent and then follow up with your special move – just two more ways to dominate any fight.

A character editor is also unlockable to create your fantasy characters once you’ve completed the game at the Beginner difficulty.

Obviously, Ben Olding’s tribute to kungfu movies and games, Dragon Fist 3 emphasises playability over realism although the different kungfu styles that each character adopts is very convincingly animated, plus it’s always fun to watch Beggar Su’s fighting in his drunken fist style. Besides, there aren’t many games for the PC that allow you to argue the relative merits of kungfu styles and melee weapons – the PS had the unique Bushido Blade at least.

Download or play Dragon Fist 3 : Age of the Warrior online.

MORE @ THE DOWNLOAD MUNKEY:
Muay Thai Wallpapers
Legion of Man Demo Impressions
Watchmen : The End is Nigh Demo Impressions
Digipen Games (II) – Mystick
IGWB (I) – Mount & Blade

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