Archive for July, 2009

Wallpapers Wednesday : Classic BattleTech

Wallpapers of ‘Mechs from the Classic BattleTech universe, originally published by FASA and now by Catalyst Game Labs since 2007.


© Catalyst Game Labs

I have always been a fan of ‘Mechs and giant robots, especially after experiencing the marvellous Mechwarrior 2 on an ancient 486 some ten years back – the feel of piloting a blocky mess of polygons with a incredible arsenal of death-dealing firepower was an intensely novel experience for that time.

Image stolen from Jay Barnson’s very readable Tales of the Rampant Coyote blog.

The later sequels didn’t have that same magical feel despite their superior graphics – perhaps it was technically the same gameplay in a prettier package of sorts or maybe it was just my nostalgia for Mechwarrior 2, plain and simple :)

OK, I think I should stop rambling now but these wallpapers for Classic BattleTech do bring back good memories of those good old days. Below, I showcase several of my favourite pieces, like this faceoff between a Timbercat (left) and a skull faced Atlas (right).


© Catalyst Game Labs

Now this one below is reminds me of the box art for Mechwarrior 4.


© Catalyst Game Labs

One for Gundam fans, does this look like a Zaku I (note pinkish red monoeye) with a Darth Vaderish head or is it just me?


© Catalyst Game Labs

Download these Classic BattleTech wallpapers. The same gallery also includes a good selection of high-res cover art for Technical Supplements that have not been resized as wallpapers.

MORE @ THE DOWNLOAD MUNKEY:
The BattleTech Foodchain
Alien+Mecha Designer Tham Hoi Mun
Awesome Gundam Renders by Ivan Sanchez
Titans of Steel – Warring Suns (Freeware Mecha Wargame)
Keith Thompson – Macabre Mecha Illustrator

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Random Monday : Grabbing Those Official Tekken 6 Renders with Firefox + CacheViewer

I was checking out the official site for the latest Tekken game – Tekken 6 – where there’s a nice gallery of character renders – which are unfortunately not available for download :( Well there’s almost nothing that isn’t downloadable if it can display in your browser, right?

Since the images are probably loaded and then cached by the browser, it’s only a simple matter of deciding which is the most convenient browser for the task. I could have used my favourite web browser Opera but version 9.27 on my computer doesn’t load the site properly while the newer versions use a quirky caching system, therefore the next best alternative is definitely Mozilla Firefox loaded with benki’s very useful CacheViewer extension.

Step 1 : Install Firefox and benki’s CacheViewer extension

Install the plugin if you haven’t (go under Tools > Addons > Get Extensions and search for CacheViewer), follow the instructions and restart Firefox when prompted.

Step 2 : Browse as per normal

After Firefox has restarted, head on down to tekken.namco.com and browse through the photo gallery – remember to click the full screen icon on the bottom right to view the renders in their original sizes and then navigate back or forward to load all images into Firefox’s cache.

Step 3 : Start CacheViewer and filter with the appropriate keyword(s) and save!

Once you’re done, open the CacheViewer window (under Tools > CacheViewer) and enter “full” in the Search box as the filenames of all the original renders contain the word “full”. Let CacheViewer automatically filter the relevant images for you, select all the files listed and then save them all by right-clicking and selecting Save As (or simply press Ctrl+C) which CacheViewer will then prompt you for a folder to save these images – neat, isn’t it?

This simple little technique with Firefox + CacheViewer should also work nicely on other Flash-based image galleries with slight modifications :)

Download Mozilla Firefox (yes, I know I am a very late adopter :) ) or check out the official page for benki’s CacheViewer extension.

MORE @ THE DOWNLOAD MUNKEY:
Grab Those HD Movie Trailers @ Trailer Freaks
Exporting and Converting Bookmarks with Bookmark Buddy
Playing Flash Games Offline with opera:cache + Adobe Flash 9 Debug Players
Google Cheat Sheets
Mini Language Reference for Download Junkies

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Games Thursday : Theatre of War 2 : Africa 1943 Promotional Mini-Game

Caught this promotional mini-game for Theatre of War 2 : Africa 1943 published by Battlefront who created the very fine Combat Mission series, from the equally fine Tacticular Cancer (which would be even finer (more fine?) with a RSS feed :) ).


It’s time to show the world the power of Italian armour!

Choose one of four nations – USA, Great Britain, Germany and Italy, represented by the M4 Sherman, Valentine Mks I/II/III, Tiger I and Ansaldo-Fiat M15/42 respectively and wage all-out armoured warfare!

If you’ve played games like Benoit Freslon’s Nano War, Rudolf Kremers and Alex May’s surrealist Dyson or even Dreamspike Studios’ Space War Commander, you’ll know what you’re already in for – an abstract game of resource management and conquest. Each of the bases under your control generates tanks which you can then deploy to garrison other friendly bases or to launch attacks to conquer neutral or enemy bases.

Your tanks will engage any opposition in its path while on the move so take that into account when reinforcing your bases near enemy territory or when planning a major offensive deep into enemy territory – hardly advisable with a small force when you have to run a gauntlet of enemy bases to reach your final objective. Battles between tank groups on the move always favour the larger groups so it might be wise to assemble larger battle groups at bases nearer to the enemy instead of attacking piecemeal.

The game may seem deceptively simple but a population cap on each base i.e each base can only produce a fixed number of tanks, means that a wise commander will keep an eye on rear bases which have produced their maximum allotment of tanks and move thems to reinforce the forward bases to allow these bases to start production again, hence increasing the overall number of tanks in your army.

Coupled with the map layout and the occassional unfair advantage AI nations have in numbers and default base location, this Theatre of War 2 : Africa 1943 mini-game can be very challenging at times – I gave up trying to complete level 3.

It’s a pity that the nation you select doesn’t seem to make any difference to the gameplay since that would make an even more tactically challenging game – I would have expected that Germany would generate their more powerful Tigers at a lower rate but it appears that they are churned out as fast as Shermans and go down like one.

Play this Theatre of War 2 mini-game over at Battlefront.

MORE @ THE DOWNLOAD MUNKEY:
Retro Tactical Warfare in Nectaris for Windows
Stomping Grounds
Combined Arms Warfare in Battalion : Nemesis
Battle of Tiles
Aliens – The Board Game (Flash Version)

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Wallpapers Wednesday : Theatre of War 2 : Africa 1943

Wallpapers from the second installment of Battlefront’s Theatre of War, set in the deserts of North Africa in 1943 – the year which saw the first major engagement between the Americans and Field Marshal Rommel’s veteran Afrika Korps in the Mediterranean Theater at the Battle of the Kasserine Pass.


© 1C Company / Battlefront

Probably gonna try the Theatre of War 2 demo and write about it if I like it enough – I found the interface of the first game too awkward for a RTS the last time I played the demo. I try to get my hands on the demos for every single games published by Battlefront though, my favourite game is still Afrika Korps from their seminal Combat Mission series.


© 1C Company / Battlefront

Download these Theatre of War 2 wallpapers from Battlefront or check out the Theatre of War 2 demo.

MORE @ THE DOWNLOAD MUNKEY:
Theatre of War Renders
T-72! Balkans on Fire Renders and Wallpapers
High-resolution 3D Renders from Combat Mission : Shock Force
Rush for Berlin Wallpapers
The Trail of the Fox – Free Ebook Download

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Military Tuesday : Warfare 1944

Chris Condon of zombie killfest The Last Stand fame moves his previous game Warfare 1917 out of the hellish trenches of WWI’s Western Front and fast forwards 27 years onto the beaches of Normandy in Warfare 1944, his latest creation for Armor Games.

This time round, it’s no longer the vicious meatgrinder that Warfare 1917 was with its murderous frontal assaults. Flanking maneuvers are now possible since your troops can advance along one of three zones and mutually support friendly squads in adjacent zones. Therefore, while advancing down the centre is advantageous for support troops like mortar and machinegun teams as they can provide covering fire to other units in the centre or on either flank, they can also be quickly overwhelmed as enemy squads can attack and kill them from any zone.

The objectives have also been expanded to reflect the more fluid combat and small unit tactics of WWII. While it’s still possible to win by bleeding the enemy dry until they surrender ala WWI, the skilful deployment and maneuvering of troops past the ends of the top and bottom flanks will deplete enemy morale much more quickly than bloody frontal assaults and save more lives on your side as well. Of course, taking the objective by charging down the usually heavily-defended centre is also a viable victory condition, but usually at a heavier cost in lives and this will adversely affect the amount of XP you get for upgrading your forces after the battle.


Panzer!


While heavily armed and armoured, tanks aren’t invulnerable and have to be supported by infantry to prevent enemy anti-tank teams from closing in with their bazookas or panzerfausts.

However, even with three different zones to slug it out, stalemates sometimes occur in spite of both sides adding the heavy firepower from tanks and mortar teams into the fray. To break the deadlock, officers can be deployed to call in heavier fire support in the form of strafing fighter-bombers or artillery barrages with sufficient supply points and the proper upgrades.


No anti-tank units at hand? A lucky direct hit from an artillery barrage will knock out a tank :)

Speaking of upgrades, they function identically to Warfare 1917 – they consist of improvements to your infantry or unlock additional equipment (e.g grenades and support options) and you never get enough to unlock all improvements before the end of a campaign (8 missions each for the Americans and Germans). The two sides play with a slight difference due to several variations in their upgrades – the Americans focus primarily on speed while the Germans concentrate on raw defensive power.

Tactically, Warfare 1944 is a much more interesting and engaging affair than its predecessor due to the brilliant inclusion of flanking attacks and additional winning conditions. The addition of different difficulty levels in version 1.1 is a major plus too, since you wouldn’t be seeing screenshots of victorious German soldiers here :)

All is not perfect though and one major gripe I have with Warfare is the randomness of tank-vs-tank combat. It’s definitely realistic that the turret-mounted machinegun and main cannon of a tank can be individually destroyed but it really sucks when you spend 800 supply points for a tank and its main gun gets busted by a lucky first shot from an enemy tank :evil: And if it happens that you have no bazooka or panzerfaust teams nearby, that single enemy tank is gonna roll over any of your infantry squads unfortunate enough to get in the way.

The other (small) letdown is a rare bug where multiple enemy squads hog a single fighting position and mow down anything in range. Chris reports on his blog that it’s being fixed at the moment though :)

Now that Warfare 1944 is out, I wonder if there’re plans for a third game in the series – maybe we’ll see asymmetric warfare in the steaming jungles of Vietnam?

Play Warfare 1944 or check out Chris Condon’s blog at www.conartistgames.com.

MORE @ THE DOWNLOAD MUNKEY:
IGWB (III) – Firefight – WWII Infantry Tactics Simulator
A Simulation of Trench Warfare : Warfare 1917
British Commemorative Booklets for World War II
War and Game – Military History Blog
WWII Anti-Submarine Warfare Tactical Lessons from BBC

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