Military Tuesday : IGWB (III) – Firefight – WWII Infantry Tactics Simulator

Sean O’ Connor has been developing games for a long time – back when the indie game scene mainly comprised games distributed on the shareware model. I downloaded the demo for version 2.0 of Firefight, his WWII real time tactics game some ten years ago and now it’s at version 4.1. And yes, this game is one of my recommendations for my Indie Games Worth Buying (IGWB) series.

If you’ve played any of Atomic Games’ Close Combat series, you find the gameplay very similiar, the only major difference being that the later Close Combat games have a strategic layer to tie the tactical battles together with troops that stay with you for an entire operation or campaign. In Firefight however, you purchase the troops you require for a mission and the survivors return to wherever they’re coming from after the mission ends.

Battles occur as an engagement of two infantry companies – you’ll control a mix of infantry sections, mortar and machinegun teams, anti-tank-guns and individual tanks attached to your company.

Troop deployment

Both sides start at opposing ends of each randomly-generated map and attempt to attack or defend the mission objective (signified by the flag). Since Firefight is primarily an infantry-based skirmish, tactical movement, overwatch and mutual support are very important since the enemy AI will often open fire at close short range and pin down the leading sections. Without suppressive fire from supporting sections, isolated sections are quickly and easily suppressed and defeated in detail.

Contact!

Individual tanks, while expensive at the cost of three (or four) infantry sections, do provide an interesting addition to your tactical options since they are almost invulnerable to small arms fire at medium to long range and provide a mobile source of heavy firepower to extricate troops in trouble or support infantry assaulting enemy strongpoints in villages. Just watch out for enemy tanks, anti-tank guns and lucky direct hits from offmap artillery. They’re not invincible though – panzerfausts and their equivalents or a sufficient quantity of hand grenades will quickly disable any tank unsupported by infantry in the built-up areas.

Calling for a fire mission on a 88mm which has just destroyed two of my tanks.

Friendly AI is excellent – soldiers will automatically fire on enemies in range and use grenades in close combat and tanks will turn and back away when fired upon by other tanks and anti-tank guns. Tank crews will escape and attempt to crawl away to safety when their tanks are disabled. Mortar teams act with equal initiative and will provide supporting fires on enemy positions. You rarely have have to issue fire orders and can concentrate on manuevering sections around the enemy flanks or calling for artillery support.

In a nod to realism, off-map artillery has to adjust fire when calls for artillery are requested. Since this takes time to prepare, commanders must plan ahead and cannot simply request for fire support and expect an instant barrage of deadly firepower on top of their enemies’ heads. Adjusting shots that land near the targeted area are a warning that an enemy artillery strike is impending so wise commanders will move their troops out of range or hunker down in cover.

To simulate WWII technology, your HQ section’s radios work to a limited range only so moving your infantry too far outside the radio range will render them unable to receive orders until your HQ section advances into range.

The butcher’s bill

Morale is an essential part of any realistic tactical game and Firefight does it very well. Suppressed troops take potshots before returning to cover while pinned or badly mauled squads cower, hug the ground and refuse unachievable orders or evensurrender when they had enough. Likewise, the enemy break and surrender when their casualties reach unacceptable levels.

All in all, a very enjoyable and well-executed tactical game with infinite replayability thanks to the randomly generated battles.

Download the demo for Firefight (full game costs 20 USD) or check out Sean O’ Connor’s other games.

Other IGWB selections:
IGWB (I) – Mount & Blade
IGWB (II) – Battle of Tiles

MORE @ THE DOWNLOAD MUNKEY:
Iron Grip : Warlord Demo Impressions
Retro Tactical Warfare in Nectaris for Windows
Autumn War – Zombie Killfest
Modern Tactics 3 – Call of Duty 4 in 2D?
The Complete Wargames Handbook PDF

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Games Thursday : Fraxy – Boss Shooter

Fraxy was featured by many freeware game websites a couple of years back – here’s Indie Games’ post harking back to May 2007. While the reviews of this engrossing little timekiller may have all but disappeared, the author has never stopped development on this boss shooter and has continually added new bosses to the game (it’s either that or I haven’t played long enough to encounter all possible bosses when playing Free Play random mode).

The replayability of Fraxy lies in it being readily configurable to suit individual gaming styles. Your default ship comes with a fast firing laser Bullet and a stronger Blaster shot but can be configured with up to 5 different weapons under the Player tab with the supplied config.exe. Alternatively, you can change your ship settings under Player Status when you pause the game.

The game features a roster of 40+ bosses out of the box with each requiring a different strategy to defeat e.g hit-and-run guerilla tactics, circle-strafing, etc. There’re the usual slow heavy hitters like Snow-Ray, bosses that mimic charging bulls like Blazer and even dancing swords among the bosses. More can be added to the game with the editor and as you can see from the screenshot below, there is a mind-boggling number of options in the editor for creating your very own boss enemy.

There’s some pregenerated campaigns in the Try mode but I usually play the Free Play mode where you can pit your skills against a randomly generated string of bosses. The game provides visual cues with the critically damaged parts of the boss glowing red which makes it easy to target and destroy individual parts of each boss before finishing it off for good.

Once destroyed, each boss releases powerup(s) which can be used to either upgrade your ship’s weapon power (P), energy regeneration rate (R) or maximum energy (E) before the next boss teleports into the arena. Energy is everything in this game – it not only represents your health but also provides the necessary power to fire your weapons or for a temporary burst of speed to get out of a tight spot or quickly position yourself for a shot at the more elusive bosses.

This screenshot was taken exactly two seconds before my ship was rammed to pieces by this charging Blazer.

The cursor keys move your ship and left and right mouse buttons fire your currently selected weapon and activate the afterburners respectively. Pressing Shift or using the mouse wheel cycles through your weapons. The controls are of course fully mappable.

Download Fraxy.

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OpenTyrian – The Best DOS Shoot’em Up – Now for Windows XP/Vista and Other OSes
Jets N Guns Review
100+ Best Freeware Games x2
Raiden Fighter Aces Trailer + RaidenX Flash Raiden Clone
Gametop.com – Stop Paying for Games!

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Wallpapers Wednesday : Top Cow’s First Born Wallpapers

A couple of beautifully painted wallpapers for Top Cow Comic’s First Born, a self-contained three issue series which debuted at Top Cow 2007 summer event. Sure, it’s old stuff but these two lavishly detailed wallpapers which happen to be the covers for First Born Issue #0 and Issue #1 respectively, still look fantastic.


© Top Cow Comics

Since Top Cow Comics stated this series involves the entirety of the Top Cow Universe, it meant that familiar characters like Jackie Estacado (The Darkness) (below), …


© Top Cow Comics

Sara Pezzini (below) from Witchblade


© Top Cow Comics

and Angelus featured prominently in First Born.


© Top Cow Comics

Excerpts above are from the first issue of First Born which can be read for free at the official site.

Both the covers above and the comics were painted by Croatian artist Stjepan Sejic and you can see more of his work at nebezial.deviantart.com (definitely a must-visit for fans of Top Cow’s particular brand of art)

Download these wallpapers at www.firstborncomic.com.

MORE @ THE DOWNLOAD MUNKEY:
The Darkness & Other Top Cow Comics Wallpapers
Concept Art of the Dark Side & More!
Marvel Official Wallpapers
Darkwatch Wallpapers
Dark Horse Comics Goodies (V) – Alien vs Predator Wallpapers

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Military Tuesday: Desider Magazine

desider, the monthly corporate magazine for DE & S or Defence Equipment and Support of UK’s Ministry of Defense, offers an interesting insight into the varied and increasingly high-tech support required for any modern armed forces, from the high-profile weapon and munitions research and development to more mundane but equally important services – logistics, medical and even clothing and catering.

Some of the more interesting articles from the past issues.


© Defence Equipment & Support, Ministry of Defence UK

The Future Carrier Class in the June 2008 issue. Two ships of this class, HMS Queen Elizabeth and HMS Prince of Wales, each displacing 65,000 tons, will enter service in 2014 and 2016 and remain in service for half a century thereafter.


© Defence Equipment & Support, Ministry of Defence UK

Bulldogs, uparmoured versions of the FV430 series of vehicles which entered service in the 1960s. See June 2008 issue.


© Defence Equipment & Support, Ministry of Defence UK

The Banshee unmanned aerial target for live gunnery training for air defence units of the Royal Marines and Royal Artillery as featured in the July 2008 issue.


© Defence Equipment & Support, Ministry of Defence UK

The October 2008 issue shows the Royal Logistic Corps using Virtual Battlespace 2 developed by the same guys who created Armed Assault to train military vehicle commanders, drivers and gunners on convoy operations.


© Defence Equipment & Support, Ministry of Defence UK

The procurement of the “Golden Hour” container as seen in the Nov 2008 issue, designed to transport blood products and other temperature-sensitive medical supplies


© Defence Equipment & Support, Ministry of Defence UK

The December 2008 issue contains an article on the Commando Logistics Regiment of the Royal Marines who organize Combat Logistical Patrols of up to 150 heavy vehicles each to provide vital supplies of food, fuel, ammunition and equipment to 3rd Commando Brigade troops in Afghanistan’s Helmand Province.

In the first two months the regiment commpleted:
• 11 Combat Logistical Patrols – through some of the toughest terrain in the world.
• Transported more than 2,000 tonnes of stock and supplies
• Covered more than 3,000 miles – mainly through desert and mountains.
• Delivered 680,000 litres of vital military fuel


© Defence Equipment & Support, Ministry of Defence UK

Also in the same issue, >Gordon Ramsay of Hell’s Kitchen fame gives the new Defence Food Services recipe book a thumbs up :)

Download desider magazine.

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MINDEF Commemorative Books – Apaches, Crewcuts & Detention Barracks
Steve Mumford’s Baghdad Journal
PEO Soldier Portfolio 2009
Armada International’s Complete Guides

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Wallpapers Wednesday : Watchmen (Movie, Comics & Game)

Wallpapers for the recent film adaptation of the Watchmen comics. A bit late but better late but never, right?


© Warner Bros Entertainment, Inc

I quite like the movie but found it to be a bit draggy at 163 minutes and felt that they should have cut out the sappy parts out between Silk Spectre II, Dr Manhattan and Nite Owl since they didn’t add much to the overall storyline (at least for the movie, I haven’t read the comics yet). Oh, you probably know by now that it’s another comic-to-film adaption of Alan Moore’s graphic novels (V for Vendetta, The League of Extraordinary Gentlemen)


© Warner Bros Entertainment, Inc

Just got to love Rorschach though – it’s fascinating to watch a character so relentless, uncompromising and unflinchingly violent in pursuit of his idealized form of justice. There’s more downloadable movie posters like the one above over at the official Warner Bros site for the movie.

Some wallpapers from the original comics published by DC Comics.


© DC Comics

And let’s not forget the unofficial but still very cool Watchmen wallpaper featuring the Simpsonized characters from the comics by Dean Fraser of Springfield Punx.


Characters © DC Comics
Art © Dean Fraser

And while we’re at it, we might as well take a look for the wallpaper(s) for the spin-off game Watchmen : The End is Nigh. Expect to see my impressions of the demo very soon :)


© Warner Bros Entertainment, Inc

Download The Watchmen wallpapers from Watchmen movie site, Watchmen : The End is Nigh videogame site (under Media > More Watchmen), DC Comics and Springfield Punx

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Simpsonized @ Springfield Punx
Cubee Craft – Pop Culture Papercraft and More!
Lego Batman Wallpapers
Marvel Official Wallpapers
The Darkness & Other Top Cow Comics Wallpapers

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