Wallpapers Wednesday : King’s Bounty : Armored Princess

King’s Bounty : Armored Princess is an expansion pack to the 2008 remake of the original King’s Bounty which was the inspiration the Heroes of Might & Magic series.

© Katauri Interactive / 1C Company

For this expansion (a weird name,if you ask me), we have wallpapers of the titular Princess Amelie who’s pretty, not exactly well-armored and is apparently single and has a Nordic temper (interesting details but do we really need to know all that?) If yes, head on down to the English site where there’s more information about the game but is unfortunately missing the wallpapers.

Download King’s Bounty : Armored Princess wallpapers from the official Russian site.

MORE @ THE DOWNLOAD MUNKEY:
Crush The Castle(s) with a Mighty Trebuchet
Heroes of Annihilated Empires Demo Impressions
The (Draconic) Art of Kerem Beyit
Crusaders – Thy Kingdom Come Wallpapers
Replaying the Original Majesty Demo

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Military Tuesday : IGWB (III) – Firefight – WWII Infantry Tactics Simulator

Sean O’ Connor has been developing games for a long time – back when the indie game scene mainly comprised games distributed on the shareware model. I downloaded the demo for version 2.0 of Firefight, his WWII real time tactics game some ten years ago and now it’s at version 4.1. And yes, this game is one of my recommendations for my Indie Games Worth Buying (IGWB) series.

If you’ve played any of Atomic Games’ Close Combat series, you find the gameplay very similiar, the only major difference being that the later Close Combat games have a strategic layer to tie the tactical battles together with troops that stay with you for an entire operation or campaign. In Firefight however, you purchase the troops you require for a mission and the survivors return to wherever they’re coming from after the mission ends.

Battles occur as an engagement of two infantry companies – you’ll control a mix of infantry sections, mortar and machinegun teams, anti-tank-guns and individual tanks attached to your company.

Troop deployment

Both sides start at opposing ends of each randomly-generated map and attempt to attack or defend the mission objective (signified by the flag). Since Firefight is primarily an infantry-based skirmish, tactical movement, overwatch and mutual support are very important since the enemy AI will often open fire at close short range and pin down the leading sections. Without suppressive fire from supporting sections, isolated sections are quickly and easily suppressed and defeated in detail.

Contact!

Individual tanks, while expensive at the cost of three (or four) infantry sections, do provide an interesting addition to your tactical options since they are almost invulnerable to small arms fire at medium to long range and provide a mobile source of heavy firepower to extricate troops in trouble or support infantry assaulting enemy strongpoints in villages. Just watch out for enemy tanks, anti-tank guns and lucky direct hits from offmap artillery. They’re not invincible though – panzerfausts and their equivalents or a sufficient quantity of hand grenades will quickly disable any tank unsupported by infantry in the built-up areas.

Calling for a fire mission on a 88mm which has just destroyed two of my tanks.

Friendly AI is excellent – soldiers will automatically fire on enemies in range and use grenades in close combat and tanks will turn and back away when fired upon by other tanks and anti-tank guns. Tank crews will escape and attempt to crawl away to safety when their tanks are disabled. Mortar teams act with equal initiative and will provide supporting fires on enemy positions. You rarely have have to issue fire orders and can concentrate on manuevering sections around the enemy flanks or calling for artillery support.

In a nod to realism, off-map artillery has to adjust fire when calls for artillery are requested. Since this takes time to prepare, commanders must plan ahead and cannot simply request for fire support and expect an instant barrage of deadly firepower on top of their enemies’ heads. Adjusting shots that land near the targeted area are a warning that an enemy artillery strike is impending so wise commanders will move their troops out of range or hunker down in cover.

To simulate WWII technology, your HQ section’s radios work to a limited range only so moving your infantry too far outside the radio range will render them unable to receive orders until your HQ section advances into range.

The butcher’s bill

Morale is an essential part of any realistic tactical game and Firefight does it very well. Suppressed troops take potshots before returning to cover while pinned or badly mauled squads cower, hug the ground and refuse unachievable orders or evensurrender when they had enough. Likewise, the enemy break and surrender when their casualties reach unacceptable levels.

All in all, a very enjoyable and well-executed tactical game with infinite replayability thanks to the randomly generated battles.

Download the demo for Firefight (full game costs 20 USD) or check out Sean O’ Connor’s other games.

Other IGWB selections:
IGWB (I) – Mount & Blade
IGWB (II) – Battle of Tiles

MORE @ THE DOWNLOAD MUNKEY:
Iron Grip : Warlord Demo Impressions
Retro Tactical Warfare in Nectaris for Windows
Autumn War – Zombie Killfest
Modern Tactics 3 – Call of Duty 4 in 2D?
The Complete Wargames Handbook PDF

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Military Tuesday : Future War Machines from Tom Clancy’s EndWar

Featured the concepts for Tom Clancy’s Endwar back in December 2007 but missed out on the additional stuff in the fan site kit because it wasn’t available back then.

Apart from the usual logos, avatars, wallpapers and screenshots, there’s a trio of additional concepts and renders for each faction which you can preview below. The orginal images are 1638×1094 so there’s quite a bit of detail missing in the resized pics in here.


© Ubisoft

For the United States’ Joint Strike Force (JSF), we have a render of a C1A5 Archon Comand Vehicle. It’s not too far off from the US Army’s future XM1209 Command and Control Vehicle (C2V) which will also have a similiar capability to launch Unmanned Aerial Vehicles (UAVs).


© Ubisoft

There’s also a concept of a JSF pioneer (combat engineer) in a powered exo-skeleton and armed with a man-portable anti-tank guided missile launcher similiar to the FGM-148 Javelin currently in service.


© Ubisoft

The third concept for the JSF is a AH-80 Blackfoot, simliar to the cnacelled RAH-66 Comanche minus the tail rotor and a main rotor with two very tough-looking blades as compared to the RAH-66’s five smaller blades.


© Ubisoft

For the European Federation Enforcer Corps (EFEC), we have a the concept for a 6-wheeled armoured vehicle, the AMX-26 Badger (a lighter, sleeker Finnish Patria AMV?) with 8(!) ready-to-fire ATGMs on a remotely controlled turret.


© Ubisoft

The heavily-armoured grenadiers (combat engineers) of the EFEC with an improved version of the French FAMAS Felin rifle. Also comes equipped with a laptop for playing Tom Clancy’s EndWar :)


© Ubisoft

A render of the EFEC Panther 1A3 tank with a microwave emitter on the turret top. Most probably inspired by the German Leopard 2.


© Ubisoft

A BTR-112 Cockroach IFV of the Spetsnaz Guard Brigade (SGB). The vehicle which most closely resembles the BTR-112 in real life is the Slovakian BRAMS although the turret is most probably based off the Tunguska or even the German Gepard Flakpanzer fielded in the 1970s.


© Ubisoft

Finally, we have a concept of the enormous MAZ-660 King Spider, a 14 wheeler command vehicle for the SGB which looks like a mobile fortress combining the multiple rocket launcher of the BM-30 Smerch, the anti-air missile/gun turret of the Tunguska and three additional turrets for close-in defence and a generous helping of smoke grenade launchers.

Download the fansite kit from the official Tom Clancy’s Endwar site (direct link (48.6 MB)).

MORE @ THE DOWNLOAD MUNKEY:
Next Generation Infantry Concepts from Tom Clancy’s EndWar
Command & Conquer : Red Alert 3 Units – Past and Present Inspirations
Tom Clancy’s EndWar Trailer from Ubidays 2007
Weapons in Ghost Recon : Advanced Warfighter 2
Possible Influences for Weapons in Frontlines : Fuel of War

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Military Tuesday : Concepts from Codename Panzers : Cold War

Concepts and wallpapers of the US M103 heavy tank from Stormregion’s latest RTS – Codename Panzers : Cold War.


© Stormregion/Atari

Now, this tank is something new to me – I’ve never seen a model kit of it or even read about it before. Heavy tanks were never a major part of American armour doctrine during WWII unlike the Germans and Soviets so I was rather suprised that the Americans actually fielded a heavy tank during the early Cold War years.


© Stormregion/Atari

Note searchlight mounted on top of the main gun on the bottom M103

Sporting a larger 120 mm M58 main gun as opposed to the 105mm M68 gun of its successor, the M60 Main Battle Tank, the M103 was produced in very small numbers – a total of 300 – for service with the US Army and Marines to primarily counter the IS-3 heavy tanks in Soviet inventory at that time. A 120 mm main gun would not be fitted to any other American tank until the A1 variant of the M1 Abrams introduced in 1985. More detailed photos of a M103 at the Patton Museum of Cavalry and Armor can be seen by following this link.

Here’s some of the other concepts and walls from the official Codename Panzers : Cold War site.


© Stormregion/Atari

Objekt 416 (above) looks uncharacteristically Soviet but is probably a fictional or prototype design since I’ve never read about any Soviet heavy tank with that designation. It could be an experimental variant of the IS series of heavy tanks though, a selection which can be seen in this article The Last Tanks of the Soviet Union at battlefield.ru. Do leave a comment if you have additional info on this tank :)

Download these wallpapers and concepts at the official Codename Panzers : Cold War site.

MORE @ THE DOWNLOAD MUNKEY:
Jody Harmon – Awesome Armour Artist
Steve Mumford’s Baghdad Journal
Test-Driving a T-72 in Iron Warriors
ACE Armoured Vehicle Scale Model Boxart

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Military Tuesday : British Commemorative Booklets for World War II

These booklets commissioned by Great Britain’s Ministry of Defence to commemorate the 60th anniversary of the end of World War II in 2005, are the perfect introductory material for Company of Heroes players (me included :) ) looking to learn more about the contributions and sacrifices of the Western Allies in defeating Axis militarism across the globe.


© Ministry of Defence UK

A total of nine books are available in this freely downloadable series chronicling the events and important facts of selected World War II operations in which British or Commonwealth (Canadian, Australian, New Zealand, Indian, etc) units participated in.

1. The Battle of Kohima, North East India (4 April – 22 June 1944)
2. The Battles For Monte Cassino, Central Italy (12 January – 5 June 1944)
3. The D-Day Landings, Northern France (6 June 1944)
4. The Drive on Caen, Northern France (7 June – 9 July 1944)
5. The Final Battle for Normandy, Northern France (9 July – 30 August 1944)
6. The Advance from the Seine to Antwerp (25 August – 30 September 1944)
7. Operation Market Garden, Netherlands (17–25 September 1944)
8. The Clearing of the Scheldt Estuary and the Liberation of Walcheren (2 October – 7 November 1944)
9. The Liberation of the Death and Concentration Camps, Europe (June 1944 – May 1945)


© Ministry of Defence UK

As seen above, seven of the books detail battles fought during and after the amphibious landings at Normandy on D-Day (6 June 1944) – the other two being the battle of Kohima which halted Imperial Japanese plans to invade India and the costly fighting for Monte Cassino around the histroic monastery of St. Benedict in Italy.

As for Company of Heroes players, a suggested reading list would be booklets 3 and 5 for the American campaign (Invasion of Normandy), booklets 4 and 5 for the British campaign (Liberation of Caen) and finally booklet 7 for the Panzer Elite campaign (Operation Market Garden).


© Ministry of Defence UK

Maps and photographs are liberally sprinkled throughout each booklet for illustrative purposes. Above shows British infantry and a Churchill tank advancing through Normandy’s distinctive bocage.


© Ministry of Defence UK

At the end of each booklet, accounts detailing the actions of recipents of the Victoria Cross (the British Commenwealth’s highest award for gallantry in the face of the enemy) highlight the valour, tenacity and often self-sacrifice of these heroes who fought against all odds. The ninth booklet about the liberation of the concentration camp at Bergen-Belsen includes an corresponding section for the Special Operations Executive recipients of the George Cross.

Download these British Commemorative Booklets for World War II.

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Pobediteli : Soldiers of the Great War
MINDEF Commemorative Books – Apaches, Crewcuts & Detention Barracks
US Army Center of Military History Prints
German WWII Atlantic Wall Bunker Photobook PDF
Conquer Monte la Difensa in Devil’s Brigade Lux
Military History Books @ Focal Point Publications

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