Games Thursday : Beat Back the Zombie Hordes in Boxhead : The Zombie Wars

© Sean Cooper
Sean Cooper’s Boxhead series of zombie shooting Flash games have received a graphical upgrade, a new Defence game mode as well as new foes for the latest game in the series - Boxhead : The Zombie Wars. The name Boxhead probably stems from the distinctive blocky minifig looks of the player character and the zombies that infest each level. More about this series in my previous Boxhead : More Rooms article .

© Sean Cooper
The first thing you’ll notice if you played the earlier games, is that you no longer dodge between pearl-white monoliths in desolate deserts (above) while battling the zombie hordes as in Boxhead : More Rooms. Instead in Boxhead : The Zombie Wars, the zombies and their fiendish flame-spewing masters have overrun pleasingly lush (but soon to be despoiled) grasslands.

© Sean Cooper
Boxhead : The Zombie Wars also sports new lovely transparency effects as you can witness above, especially in the floating text that appears when you collect weapon crates and upgrades.

© Sean Cooper
The number of upgrades have actually dropped from 58 in Boxhead : More Rooms to 55 although the maximum multipler required to unlock all upgrades has increased from 125x to 500x(!). Upgrades range from the lowly 4x multipler required for a Pistol : Crack Shot upgrade to the 500x needed to unlock the final upgrade Airstrike : Nuke.




© Sean Cooper
There’s three new enemies apart from the generic zombies and their devilish overlords. You’ll quickly encounter groups of pesky red zombies who pursue you relentessly, shambling mummies and vampires who teleport right next to you whenever you stop for a break from the fighting. The blood-red demons have also now acquired fearsome flamethrower attacks that incinerate any friends or foe in its path.
Boxhead : The Zombie Wars relies even more on laying devious traps using barrels, barricades and whatnot than the previous games in order to get multiplers of over 50x after which goodies like turret guns and miniguns are unlocked for you to stand a better chance against the zombie host.

© Sean Cooper
For those who prefer a high bodycount, Defence is a new game mode (above) where you are given a few extra seconds of time after each level to emplace stationary stcutures such as turret guns, mortars and barricades to create killzones and fend off invasions by huge mobs of undead in numbers far greater than in the original Classic mode. You can easily reach multiplers of over 200x (and the associated goodies, of course) after completing just two or three levels but I find the action too frantic for me
Play Boxhead : The Zombie Wars.
MORE @ THE DOWNLOAD MUNKEY:
Boxhead : More Rooms
The Last Stand & The Endless Zombie Rampage Games
Keith Thompson - Illustrator (Undead, Mecha, etc)
Operation Darkness Wallpapers
Soul of The Ultimate Nation Walllpapers
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