Military Tuesday : Lessons from BBC History Channel Games

A couple of educational flash games from BBC History Channel presenting two important battles from English history - the Battle of Hastings between the Normans and the Anglo-Saxons under King Harold II and the Battle of Waterloo pitting the forces the Duke of Wellington against Napoleon Bonaparte. Both games allow you to exprience the battles from either side and the possible outcomes if either side had fought differently at critical points during each battle.

The Battle of Hastings : The Normans have infantry, archers and cavalry whereas the Anglo-Saxons is primarily a infantry based army.


© BBC


© BBC

A Norman victory (top) and an Anglo-Saxon victory (bottom)

The Battle of Waterloo : The heavily outnumbered French army has powerful artillery and better cavalry than the more numerous Seventh Coalition army comprising Belgian, Dutch, Hanoverian, Brunswick and British troops under the Duke of Wellington.


© BBC


© BBC

A Seventh Coalition victory (top) and a French victory (bottom)

Below, I present some of my findings after playing both games several times to discover all possible choices and outcomes.

While both battles took place in different eras, the same basic principle of preserving a mobile reserve to reinforce a successful breakthrough of enemy lines or to bolster a faltering defence or seal critical gaps in defensive lines is readily apparent.

Tactics of course vary according to the prevalent weapons of day. In the Battle of Hastings, the bristling spearpoints of the English shield wall provide an effective counter to Norman cavalry charges whereas infantry of the Napoleonic era form into equally immobile squares with their musket bayonets to deter enemy cavalry.


© Osprey Publishing

Above is Wayne Reynold’s illustration of the effectiveness of a solid shieldwall from the 11th December edition of Osprey Publishing’s “Advent Calendar”. Another shield wall is depicted by late Angus McBride on the 1st December edition.

These two battles still involve armies arrayed in formation against each other before the actual commencement of battle since massed infantry did not possess accurate ranged weapons to inflict substantial damage to their opponents during those times. This probably explains why the artillery were emplaced in front of the French infantry in the battle of Waterloo and the resulting disaster during the early days of WWI when armies attempted to use similar Napoleonic tactics in the face of vastly improved ranged weapons like rifles and machineguns.

The same lack of accurate long-ranged weapons could also make a heroic charge by leaders and their heavily-armored and armed bodyguards exemplified in the Battle of Hastings as a viable way of transforming a crisis into sure victory. A similiar valiant attempt would be pure suicide in today’s wars.

It’s apparent that tactical units have become smaller through the ages probably due to advancements in communication and signalling methods as well as the increased tempo of battle. The increased accuracy and destructiveness of artillery as it evolved over time was possibly a important factor too.

Play The Battle of Hastings and The Battle of Waterloo at BBC History Channel.

MORE @ THE DOWNLOAD MUNKEY:
Osprey Publishing’s Military Art “Advent Calendar”
War and Game - Military History Blog
Wayne Reynolds’ Paizo Pathfinder Wallpapers
Legion Arena Review
Legion of Man Demo Impressions

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Random Monday : Mecha Galore in A.C.E 3

This one’s specially for Mr Hardian :)

A.C.E 3 (or Another Century’s Episode 3 : The Final if you prefer) is a PS2 game by FROM Software, better known for their Armored Core series.

What’s interesting about this game is the sheer quantity of user-controllable mecha as documented in the Wikipedia article for A.C.E 3 - a whopping 103 mechas from 18 meta-universes in total.

Let me now try my hand at identifying all the mecha that I can find in the 2:46 min
intro trailer in the same order which they appear in the trailer.


© From Software

King Gainer from Overman King Gainer - The dreadlocks on this one looks really awful.


© From Software

VF-19 Excalibur from the Macross Plus universe with its distinctive forward swept wings not unlike Grumman X-29.


© From Software

Roy Focker’s VF-1S Super Valkyrie from the Macross meta-universe.


© From Software

Wing Gundam Zero Custom from Gundam Wing : Endless Waltz.


© From Software

A hoverboarding Nirvash typeZERO from Psalm Of Planets Eureka Seven.


© From Software

Shin Getter-1 from Getter Robo Armageddon - Loved the original 1976 Starvengers / Getter Robo G :)


© From Software

Gundam X from After War Gundam X.


© From Software

Cannon fodder in the form of RGM-79[G]s appear throughout the trailer to be blasted and chopped into tiny bits.

The trailer then concludes with a flypast of 15 mecha including the awesome Rx-93 Nu Gundam.

Check out the intro trailer at Gametrailers or visit the official A.C.E. 3 site which has info and renders on all the mechas in the game.

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Titans of Steel - Warring Suns - Free Mecha Wargame

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Games Thursday : Explore 3000 Rooms & Kill 10000+ Monsters in Meritous

Read about Meritous over at the excellent PlayThisThing blog quite a while back. Unfortunately, I’m not sure whether the guys at PlayThisThing actually recommend it since some of the stuff written there seems pretty ambiguous at times. Maybe my impressions below will help you decide :)

In Meritous, you are psionic user MERIT adventuring into the Orctus Dome to set things right. You’s armed with only an area attack which conveniently fries the brains of any creature within a certain radius, the lethality and range of the attack being directly proportional to the length of time spent charging your PSI circuit by holding down the Space. Your psionic attack is also a defensive skill as it can also clear most enemy projectiles within the same radius when discharged (after releasing the Space).

Initially you will encounter weak and underpowered beetle-like things but as you progress, more formidable foes start to appear like laser-firing spiders which require quite a significant PSI charge to kill as well as spiky creatures which quickly release a hail of projectiles not alike bullet hell shoot-em ups .

While attacking single enemies is simply a charge-and-release affair, you can choose to tackle groups of monsters in multiple ways such as aggressively zigzagging closer towards the enemies and release a series of short-ranged psionic blasts or evade enemy projectiles or even backing out into a previously cleared room while charging up to the maximum amount required to kill every single moving creature with a single shot :)

To aid you in your quest, MERIT has three upgradable skills, Reflect Shield which conjures a shield to absorb a certain number of hits before your vitality is affected, Circuit Charge which increases the damage of your attacks and Circuit Refill which reduces the cooldown period after each attack during which you’re dependent on only your shield and reflexes to defend against counterattacks from the remaining enemies. All skills are upgradable with crystals that you collect from fallen foes.

Your playing style therefore depends on your skill levels, the type and number of monsters you’re facing and even the size of the current room since smaller rooms allow for less room to maneuver. The visual cues in this game are fantastic and allow you to quickly access the tactical situation at hand and react accordingly.

  • When you charge your PSI bar, monsters are in range are marked with a circle around them and those which will be wounded/killed by that particular amount of charge are marked with an additional cross.
  • Rooms are colour coded by their threat level - empty rooms in serene dark or light blue and heavily defended rooms in progresively warmer colours like magenta or in the cases of treasure rooms, ruby red.

The play experience is wonderfully simple to pick up thanks to cues and features like the essential map and an ingenious Crystal Magnet Device which teleports all uncollected crystals directly into the current room. Frees up the time trying to pick up every crystal to explore more rooms :)

If you’re stuck, there’s always the Online Help which can be accessed by pressing H in-game. Right now, I haven’t even exactly figured out the exact objectives in Meritous since I’m having lots of fun just by exploring the 3000 rooms (currently explored 822 - 27.4%) and killing monsters (current tally - 4143 out of 10723 - 38.6%)

Download and play Meritous.

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Monster’s Den - My Favourite Flash RPG
DoomRL
AliensRL 7DRL++ - Aliens-themed Roguelike

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Wallpapers Wednesday : Valkyria Chronicles

Wallpapers from the PS3 game Valkyria Chronicles aka Valkyrie of the Battlefield : Gallian Chronicles, which looks more like an interactive anime film than a game thanks to the unique rendering techniques used by its CANVAS graphics engine.

While most of the content for the Japanese site for this SEGA game is already accessible (not that it would make any difference to visitors who can’t read Japanese since Google Translate can do nothing for Flash-based sites), the wallpapers section is still under construction with only 3 out of the total 20 wallpapers being downloadable at this time.


© Sega

What really interests me about Valkyria Chronicles aren’t the beautifully designed characters nor the refeshingly different anime graphics but the world in which Valkyria Chronicles is based.

Valkyria Chronicles takes place in a fictional pre-WWII Europe where the tiny nation of Gallia (somwhere in The Netherlands) is wedged between the forces of the Atlantic Federation and the East European Imperial Alliance (a pre-war NATO and Warsaw Pact if you will). Most of this information is stuff that I gleaned from watching the various Japanese trailers posted at Gametrailers so there may be some inaccuracies here and there.


© Sega

The game retains that WWII feel familiar to most gamers except for the seemingly outdated East European infantry who still wear 15th century sallets rather than WWII helmets and are armed with cumbersome giant pikes. The infantry later actually reveal the true function of these pikes as early model RPGs by employing them in an offensive anti-tank role - you weren’t half expecting the infantry to form up into square formations to await a charge by tanks, do you? :)


© Sega

Since the main characters fight with or alongside the blue tanks, I assume they belong to the Atlantic Federation. Curiously, these tanks look very much like a turreted version of the late production model of the German Sturmgeschutz III Ausf G with its distinctively contoured Saukopf gun mantlet/shield (check out thisTamiya model of this exact StuG III version which I used as a reference.)


© Sega

The brown tank of the East European Imperial Alliance (above) appears to be a more sensible version of the monster Soviet T-35 multi-turreted tank with a boxy turret reminiscent of the KV-2.

Download the wallpapers from the official Valkyria Chronicles site or check out the trailers @ Gametrailers.com.

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Renault Char B1 bis ‘Eure’
Wallpapers from WWII/Occult Game Operation Darkness
Motofumi Kobayashi - Japanese Military Artist : Panzers, War Machines & More

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Random Monday : Edutainment Games (I) - Typeracer

A new series of articles on some edutainment games that I have recently found from various sources so that we all can feel less guility when we’re supposed to be working on things that are more productive :)

First up is TypeRacer, discovered on Ian Timothy’s blog via the Ping.sg RSS feed. More games coming up in the following weeks as and when I find time to write about them.

Typeracer is an online-only game where you’re randomly matched with other players to type a quote from a book or movie. This game not only hones your typing skills but helps to maintain an perfect illusion of you working diligently (especially when you’re in the software line like me :P ) while you’re hard at work typing furiously during another round of Typeracer.

Your progress is tracked by a little Volkswagen beetle (product placement?) moving from left to right as you type, emphasizing the Racer part of Typeracer. I actually improved my typing speed by 2 to 3 words WPM after playing several rounds consecutively but I believe there’s a limit to the maximum WPM for someone like me who does not apply the proper typing fundamentals.

For the non-competitive or solitiare players, there’s always the Practice option for you to train up before unleashing your mad typing skillz in races with other Typeracers.

Play TypeRacer.

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Learning Your A.B.Cs with Viva Caligula

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