Games Thursday : Titans of Steel - Warring Suns (Freeware Mecha Wargame)

Titans of Steel : Warring Suns, the commercial sequel to the previously freeware Titans of Steel by the same developer Vicious Bytes has been released as freeware by its publisher Matrix Games since February 2008.

Being a fan of the original game, I must say Titans of Steel : Warring Suns’ definitely a much improved game although the notoriously unintuitive management interface has been carried over from its precedessor - newcomers will surely be confused by the usage of the next and back arrows to navigate through the management portion of the game :)

Beneath that interface lies a relatively deep and complex turn-based mecha (“Titans”) wargame where you can nurture a team of rookie pilots (“Jocks”) as they are sent into missions or campaigns against AI opponents.

Skill points can be distributed between the piloting, combat and miscellaneous skills (333 points each) and attributes can be improved by using the same number of skill points from all three categories per point. While improving attributes help increase base skill levels and maximum skill levels, a jock with high attributes but low skill levels is not likely to be of any assistance to his comrades on the battlefield.

Your jocks can only improve with combat experience by participating in any of the included campaigns and missions via Solitary Game > Start New Game > Load Team from File > Select Map > Load Mission / Load Campaign. I recommend the first campaign as a good introduction and target practice for your inexperienced jocks. Press F10 for mission objectives and optionally E for exit zone.

After a few missions, you can assign them to battle AI opponents in random maps to further boost their experience, attributes and skills. Credits earned after completion of each missions can be used for purchasing, repairing or customizing your titans with a selection of weapon, armour and equipment upgrades as well as for recruiting additional jocks to your team to a maximum of 8.

The in-game tutorial is very much recommended to grasp the finer points of titan piloting and combat before you even start creating your own team of jocks. Reading the included PDF manual is also a must if you intend to fully understand the significance of each stat and skill for your jocks as well the critical differences between the myriad of weapon and armour choices when buying or upgrading your titans. It’s only 48 pages long so it won’t take too long to read or at least glance through the contents.

A word of advice though, the rookie jocks and recon titans that you can recruit while assembling your team are at most one third as skilled as Tiger I and his Cobra light titan that you control the tutorial so be prepared to adjust your expectations or you might be severely discouraged when you see the dismal hit percentages when the actual slugfest begins :)

Thankfully the combat module of Titans of Steel : Warring Suns is a blast to play with the difficulty much toned down from the previous game - I still remember my team of jocks who would consistently fail at least one third of the movement skill checks and bruising their titans before even entering firing range of the enemy. The helpful auto-move feature also alleviates the tedious micro-management of the previous game while you’re advancing under relative safety (Alt + Right Click).

The event-based turns get a bit confusing at first as turns are assigned to jocks when certain events occur, e.g when any weapon on his titan are recharged and ready to fire (press x) or when his movement order is complete or even when encountering a new enemy titan (press (w,u,e), etc. After playing a while, it really becomes a very efficient and powerful way to manage the titans in your team. Pressing F3 can interrupt the jock’s current order for reassignment of new orders but may require a skill check while aborting the current order.

The clean functional graphics and sounds are nothing much to crow about since the main draw of this game is the RPG aspects of progressively upgrading your team of jocks and titans. The ungainly interface and relatively long battles (at the beginning when you have a team of rookies with equally crappy titans) mean that it’s not for everyone but for those with more than a passing interest in turn-based mecha combat, Titans of Steel : Warring Suns is a definite must-try.

Download Titans of Steel : Warring Suns 1.2.1 from Matrix Games.

MORE @ THE DOWNLOAD MUNKEY:
Mecha Image of The Day (miotd.com)
Transformers Comics Desktop Wallpapers
Keith Thompson - Mecha Illustrator
Girls & Mecha Wallpapers
AT-43 Concept Art & Wallpapers
MechCommander 2 Encyclopedia

Tags:

Military Tuesday : Oleg Volk’s High Resolution Firearms Photos

Oleg Volk, an art director and photographer from Nashville, Tennessee has an impressive online photo gallery of over 5000 photos with a substantial number comprising high resolution photos of firearms. I especially like those photos with the actual firearms captured against a clean white background since I’m an avid collector of high resolution firearm photos.

My favourite firearm gallery is definitely the one featuring Advanced Armament Corp’s (AAC) sound suppressors. This gallery is the first time I’ve seen suppressors attached to light machineguns like M249 SAWs and M60s and medium machineguns such as M240s. Wonder how a light machinegun fitted with a sound suppressor would sound like when fired on full auto … UPDATE (23 Apr 2008) : Oleg has very kindly sent me a email saying that a suppressed LMG sounds like a small diesel when firing in full auto. Thanks Oleg!


© Oleg Volk

The AR10/AR15/M16 gallery is another firm favourite :)


© Oleg Volk

There’s quite a few interesting photos in the main Weapons photo gallery if you take the time to browse throught the 11 pages of photos in there :)

Of course Oleg Volk’s photos aren’t all about weapons - there’s several much smaller galleries on creepy crawlies, reptiles and amphibians and other assorted themes.


© Oleg Volk

Visit Oleg Volk’s photo gallery or view specific galleries like the Weapons gallery, the AAC gallery (also check out AAC’s catalog) or the AR10/AR15/M16 gallery.

MORE @ THE DOWNLOAD MUNKEY:
High Resolution Photos of FN Herstal’s Firearms (P90, SCAR, M249, etc)
Dick Kramer - FN Herstal Military Art
2008 Military/LE Firearm PDF Catalogs
Bushmaster AR15/M16 Internals & Operation Flash Animation
Accesorized vz 61 ‘Skorpion’ SMG, CZ Pistols & Rifles Cutaway Diagrams

Tags:

Art Friday : Skull A Day

Today’s art site of the day is the wonderful Skull-A-Day which promises a daily artistic interpretation the human skull using a very eclectic variety of styles and mediums, ranging from traditional oil painting to often surprising materials as in Skull #168, my No.1 favourite of the 300+(!) skulls on display at Skull-A-Day. As of today, there’s only 53 more to go before Another Limited Rebellion’s aim of making a skull a day is finally fulfilled.

On to my favourite 10 skulls (in ascending order).

1. Skull #168 - (Escape To) Skull Mountain


© Another Limited Rebellion

You’ll be surprised if you thought that this was simply an edited photograph. Head over to SkullADay and read the comments there on the actual materials used for this amazing skull.

2. Skull #221 - Lino Skull #2


© Another Limited Rebellion

Love the stark contrasting tones on this one :)

3. Skull #131 - Acorn Skull


© Another Limited Rebellion

Finally, we have convincing proof why playing with food is a good thing :P

4. Skull #55 - Scratchboard Skull


© Another Limited Rebellion

5. Skull #282 - Pinstripe Skull


© Another Limited Rebellion

Somehow it reminds me of Darth Maul :evil:

6. Skull #288 - Cold Skream


© Another Limited Rebellion

7. Skull #224 - Butternut Squash Skull


© Another Limited Rebellion

8. Skull #271 Evil Egg 2: Egg by Dawn


© Another Limited Rebellion

Coolest egg ever :)

9. Skull #285 Oil Paint Skull


© Another Limited Rebellion

10. Skull #66 Sparkler Skull


© Another Limited Rebellion

15 other favourites that didn’t make it into my Top 10.

#089 - Le Cat Skull
#090 - Pastel Skull
#092 - Sumi-e Skull
#130 - Vegemite Skull
#136 - Skullplant
#149 - Cocoa Skull
#161 - Latch Hook Yarn Skull
#181 - Skullar Bill
#198 - Emerging (or Sinking) Skull
#202 - Rub-On Type Skull
#204 - 24 Karat Skull
#212 - Scribble Skull
#222 - Rorshach Skull
#278 - Untenskull / Skullverware
#286 - Pinata Skull

Don’t miss out on the cute (and free!) Skullphabet font that first led me to Skull-A-Day. Must have spent around 2 hours that day checking out all the skulls but it was time well spent :grin:


© Another Limited Rebellion

Visit Skull-A-Day.

MORE @ THE DOWNLOAD MUNKEY:
Skull Movie Posters - Shrooms, Ghost Rider
CuteDeadThings Wallpapers
Matthew Woodson’s Los Ladrones Decorazones

Tags:

Games Thursday : Aliens - The Board Game (Flash Version)

Discovered this cool Flash version of Leading Edge Games’ Aliens : The Board Game from the quite excellent Games for Gamers site which regularly features free games as well as other game-related software (game engines & the like).

After playing the easiest mission The Reactor, the first impression I get is that it’s much easier than to get into the computerized Aliens : The Board Game than the fanmade SpaceHulk-SP for Games Workshop’s similar Space Hulk. While I much prefer the Space Marine Terminators and Genestealers over the Colonial Marines and alien Xenomorphs, the gameplay in Aliens : The Boardgame is much faster-paced and definitely easier to learn and play.

Before beginning any of the three missions (The Reactor, Operations and Rescue Newt), you have to first set the team order for the Colonial Marines in your squad to decide which marine gets his turn first. Criteria for setting this order includes the type of weapon carried by each marine and the action points of each individual marine. I usually assign the pistol wielding marines to start their turns first since relying on them to kill any remaining alien after your heavy weapons marines have all completed their actions is usually a fatal mistake.

Your marines are equipped with an assortment of weapons - pistols, flame units, shotguns, machineguns and pulse carbines - the shotgun and flame units having impressive stopping power at close range. However, the flame unit quickly becomes a liability when your fellow marines become locked in melee combat with the ferocious xenomorphs as a single blast from the flame unit quickly immolates both combatants. The pulse carbine available in Operations and Rescue Newt comes with a powerful grenade launcher for clearing packs of Xenomorphs but is equally capable of wounding or killing your own marines if used improperly or the grenade falls short of the intended target. Thankfully, each alien will succumb to a successful hit while marines are slightly tougher and can withstand 2 hits before incapacitation.


Last man standing running

To achieve your objectives, each marine has either 2 or 3 action points which he/she can use to move and/or shoot in any sequence with each action taking up a single action point. There’s also an option of expending one or more action points to aim your shot for a higher hit probability.

Being a computerised remake of the board game, line of sight is automatically calculated of course and all targets which can be hit from the current position are marked with a red crosshair which makes it easy to choose your options for the current marine. Unfortunately it’s sometimes quite hard to pick out those xenomorphs spotted by other squad members due to the dark environments.

I don’t think it’s a good idea to continue to the next mission with only one survivor

As mentioned earlier, there are three missions which can be played singly or if you’re hardcore enough, start with the first mission The Reactor and continue to Operations with any survivors from the first onslaught and finally culminating in a confrontation with the Alien Queen in Rescue Newt.

The Reactor is a straightforward mission whereby you have to move as many marines as possible to the waiting APC at the other end of the corridor while continually being assailed by Xenomorphs from all sides.

Operations (top) and Rescue Newt (bottom)

Operations and Rescue Newt are much more complex missions with multiple objectives. You’ll want to read the tutorial to understand what you have to achieve in these two missions since there’s no instructions available once you’re dropped into a mission.

All in all, Aliens : The Board Game is a wonderful choice for a short tactical game. The Reactor can definitely be completed in 5 to 10 mins but I haven’t remotely gotten anywhere in the other two missions to calculate the time needed :(

Play Aliens : The Board Game.

MORE @ THE DOWNLOAD MUNKEY:
AliensRL - Aliens Roguelike/RPG
Build Your Own Papercraft M41A Pulse Rifle (Aliens)
Predator, Aliens vs Predator Wallpapers
Alien Loves Predator Webcomic
Be a Deathworm!

Tags:

Art Friday : Cubee Craft - Marshmallow Man, Master Chief, Imperial Stormtrooper Paper Toys

Haven’t been recommending much papercraft apart from Shin Tanaka’s Spiky Babies these days despite the glut of excellent models being showcased at two of the papercraft blogs, Papercraft Paradise and Papercraft World that I visit quite frequently.

Today I’m proud to present Chris Beaumont’s cool Cubee Craft series, mainly for the fact that he has made one of my favourite 80’s cartoon characters, the cute fluffy Stay Puft Marshmallow Man from The Real Ghostbusters, into an equally adorable paper toy.


© Chris Beaumont

Chris has also transformed quite a number of other characters from popular culture into paper toys, ranging from games - Master Chief from Halo, anime - Salchiel from Neon Genesis Evangelion, to comic superhero Rockeeter and movies such as the iconic Imperial Stormtrooper from Star Wars. There’s even a limited edition paper toy available for download until 20 March 2008 to commemorate Nine Inch Nails’ new album Ghosts I-IV. What’s even more amazing is that these toys are designed as snap together papercraft without the need for messy glue and adhesives :)


© Chris Beaumont

Imperial Stormtrooper & Salchiel templates

Chris also promises a new paper toy every week, so it’ll be pretty interesting to see what he comes up with, especially when his inspirations for new characters come from such a broad spectrum of popular culture influences. I think a Pac-Man paper toy would be a cool addition to the series :D

Read about Chris and his Cubee Craft collection at Urban Retro Lifestyle which is a wonderful place to visit if you’re into urban art, designer/vinyl toys and other cool stuff (who isn’t :) )

Download your very own Cubee Craft paper toys.

MORE @ THE DOWNLOAD MUNKEY:
Shin Tanaka’s Spiky Babies Deluxe Series
Papercraft Paradise
Papercraft World
Gundam Papercraft Downloads

Tags:

« Previous PageNext Page »