Random Monday : Warhammer : Chaos in the Old World


© Fantasy Flight Games

A brand new board game from Fantasy Flight Games based on Games Workshop’s Warhammer Fantasy universe, Warhammer : Chaos in the Old World pits four players against each other in a quest to corrupt, control and destroy the nine major regions of the Old World as one of the four Ruinous Powers of Chaos.


© Fantasy Flight Games

While it isn’t practical for me to buy this board games since it’s rather hard for me to find another three disciples of Chaos to play the game, the plastic figures designed by Michael Jaecks to depict both human and daemonic followers of Chaos are a constant temptation to order Warhammer : Chaos in the Old World as an (expensive) collectible :D


© Fantasy Flight Games

Coloured in blood red for Khorne, diseased green for Nurgle, eldritch blue for Tzeentch and decadent purple for Slaanesh, these plastic figures are just part of the beautifully crafted game – just check out the game board which was intentionally designed to resemble a map of Old World stitched together from pieces of skin flayed from some very unfortunate humans.

© Fantasy Flight Games


© Games Workshop

Interestingly, the banner a the official site uses the cover art from the Warhammer 40,000 : Chaos Daemons Codex instead of the Warhammer : Daemons of Chaos Army Book.

The other recently released board game by Games Workshop, Space Hulk, didn’t hold the same attraction for me despite the lovingly-detailed miniatures – Space Hulk loses much of its immersion and appeal when playing with unpainted or badly-painted miniatures :(

Download the rulebook for a peek at the game mechanics or watch the introductory trailer for the game at the official Warhammer : Chaos in the Old World website.

MORE @ THE DOWNLOAD MUNKEY:
Rogue Trader – Forsaken Bounty (Free Warhammer 40,000 Roleplay Adventure)
More Warhammer Online – Age of Reckoning Artworks & Concepts
Frank Frazetta’s Death Dealer vs Adrian Smith’s Karrig Sturn
Mark of Chaos – The Collected Concept Art
Favourite Illustrators of Warhammer 40,000 (IV) – Andrea Uderzo

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Art Friday : The Art of Space Hulk

Everytime when Games Workshop (or one of its licensees like Fantasy Flight Games or THQ) puts out a new edition / expansion or even a totally brand new game, there’s always bound to be a glorious selection of artwork for the eyes to feast upon. The recent re-release of Space Hulk is no exception despite the fact that it is no new game – the first edition came out 20 years ago in 1989. Nonetheless, it’s bloody nice of Game Workshop to commission fresh new artwork by the likes of Adrian Smith (yum!), Alex Boyd, Dave Gallagher and Paul Dainton specially for this third edition of Space Hulk which is up on the Games Workshop website for your viewing pleasure :)

Since my favourite artist when it comes to Games Workshop is none other than the mighty Adrian Smith, no prizes for guessing which piece I prefer the most :P


© Games Workshop

Above is the box art featuring three Terminators from the Blood Angels Space Marines Chapter purging a space hulk of Genestealers with stormbolter, power sword and thunder hammer. The trio aren’t just any random Space Marine Terminators though – they’re artistic impressions of three actual Terminator miniatures from the Space Hulk boxed set.


© Games Workshop

From left : Brother Goriel with Stormbolter and a Genestealer trophy in the other hand, Sergeant Lorenzo with power sword – the Blood Angel’s most experienced 1st Company Sergeant and Sergeant Gideon with thunder hammer and storm shield. Click the links to see 360° views of the miniatures as painted by Games Workshop’s in-house ‘Eavy Metal team.


© Games Workshop

Alex Boyd’s artwork graces the cover of the Rulebook and Mission Book.


© Games Workshop

Being a rather recent convert to the wartorn Warhammer 40,000 universe, I find those old-school Space Marine Terminators in the last two artworks a bit weird – I can almost imagine the agony of the Space Marine being hunched up in one of those uncomfortable-looking Tactical Dreadnought suits while fighting against vicious Genestealers – see the Deathwing Terminators on the far left of the piece above by Christopher Baker.

While you’re there enjoying the artwork, don’t forget to click the tiny green Next button to grab two awesome Space Hulk wallpapers. Naturally, I prefer the one featuring the three Blood Angels Terminator heroes – I never ever pass up a opportunity to collect the artwork of Adrian Smith :)

Check out Art of Space Hulk and the Space Hulk wallpapers.

MORE @ THE DOWNLOAD MUNKEY:
Favourite Illustrators of Warhammer 40,000 (I) – Adrian Smith
Warhammer 40,000 Wallpapers from Firebase Magazine
Favourite Illustrators of Warhammer 40,000 (VI) – Kevin Chin (King Mong)
Favourite Illustrators of Warhammer 40,000 (IV) – Andrea Uderzo
Lord Solar Macharius & The Macharian Crusade

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Military Tuesday : 1066 The Game

1066 – the year Duke William of Normandy was crowned King of England after successfully invading and defeating the English led by King Harold Godwinson at the Battle of Hastings on the 14th of October that year. Vikings commanded by King Harald Hardrada of Norway had landed in northern England a month earlier and gained a foothold there after crushing the outnumbered forces of Earls Morcar and Edwin during the Battle of Fulford. The English later defeated the Vikings at the Battle of Stamford Bridge but had to quickly march southwards after that battle in an attempt to repel the Norman invasion and the exhausted state of the English army has often been cited as the major factor for the eventual Norman victory.

The Vikings

The English

The Normans

All three battles are playable in this wonderfully animated game developed by Preloaded for British TV network Channel 4. The single player campaign places the player in control of all three factions – the Vikings at the Battle of Fulford, the English at the Battle of Stamford Bridge and finally, the Normans at the Battle of Hastings. The Vikings excel in ferocious charges, the English form steady shieldwalls while the Normans are the medieval equivalent of a combined arms force. Alternatively, the game can be played in skirmish and multiplayer modes which are handy for simulating hypothetical scenarios with different army setups.

A combination of strategy, tactics and a trio of mini-games awaits in 1066 and yes, those mini-games will essentially decide the fate of the British Isles.

Before a battle, each side summons their warriors to battle via a points system similiar to tabletop miniatures games. The sight of warriors flocking to your banner as you add them to your army is a glorious thing indeed.

After choosing your warriors, deploy them on the battlefield taking into consideration the forces arrayed againist you as well as impassible locations on the map which will offer advantages for defensive moves during the actual battle.

Each turn, both sides plan their orders and then the orders are executed simultaneously in an arbitrary manner. Thus, two units may charge each other while trying to move to more favourable positions or an infantry unit may have rushed forward in an attempt to charge only to find that their target has withdrawn from range.

The tactical portion of 1066 involves maneuvering your units into formations for bonuses. Outflanking isolated units by moving two units above and below it is a great technique to rout shaken units off the battlefield with minimal loss of lives.

Three infantry units arranged in a vertical row will lock their shields together to form a shieldwall which confers additional defensive bonuses and is particularly useful for withstanding a cavalry charge.

Boar snouts are formed by moving three infantry units into a wedge formation and coupling this formation together with a charge into enemy lines can be very devastating to unprepared or wavering units.

Careful thought must be put in the movement of each melee unit as the two armies close in – charging with its substantial shock damage is very important and can only occur when a fair distance separates the two opposing units (indicated by a red arrow instead of the usual white arrow when moving the unit).

When the two sides eventually clash, melees are resolved between individual units one at a time. Melee damage is calculated by how accurately you press the cursor keys as they appear on the screen (akin to rhythm games like Beatmania) while the effectiveness of your archers is strictly determined by your skill in gauging the correct angle and power needed to release a hail of arrows directly onto the heads on your enemies. It’s always amusing to watch inept enemy archers fire into the backs of their own infantry until you commit the same mistake or fire indiscriminately into a swirling melee and wound more of your troops than the enemy’s.

Taunting and calling your enemy names can be a very effective tactic in a hard-fought battle since a series of perfectly-executed taunts can quickly knock down enemy morale and rout units with already flagging morale. It all depends on your typing speed though :)

Hmm … Foxbeard … not sure my morale would drop if someone called me that :)

Thus, while you may be a superb tactician, your reflexes must be equally as good to win most battles since they often involve close fights between two evenly-matched forces of roughly similiar numbers (which means more mini-games). For the reflex-challenged, I recommend playing at the lower difficulty levels since they offer a better test of your strategical and tactical abilities without overly demanding that you perform very well in the mini-games.

Play 1066. Thanks to g4g.it for featuring this game on their site, wouldn’t have found it otherwise.

MORE @ THE DOWNLOAD MUNKEY:
Crush The Castle(s) with a Mighty Trebuchet
Crusaders – Thy Kingdom Come Wallpapers
IGWB (I) – Mount & Blade
Lessons from BBC History Channel Games – The Battle of Hastings
War and Game – Military History Blog

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Wallpapers Wednesday: Anima : Beyond Fantasy

Wallpapers featuring artwork created for the Anima universe designed jointly by Anima Project Studio and Edge Entertainment and used in the Anima : Beyond Fantasy (a non-computer) RPG, the Anima : Shadow of Omega card game and the Anima Tactics miniatures game.


© Anima Project Studio & Edge Entertainment

The official site provides only a small sample of the gorgeous artwork for this fantasy universe, which definitely pales in comparision to the official concepts of ethereal fairies and hellish monsters illustrated by wen-m as posted at his deviantART gallery. Incidentally, wen-m’s gallery was where I first heard of Anima : Beyond Fantasy :)


© Anima Project Studio & Edge Entertainment

Links to the other illustrators for the Anima universe can also be found at the Anima RPG site under Community > Anima’s Illustrators section.

Download these wallpapers from www.animarpg.com (look under Support > Wallpapers)

MORE @ THE DOWNLOAD MUNKEY:
The (Draconic) Art of Kerem Beyit
Concepts for Lone Wolf : Flight from the Dark
Fantasy Art – Paizo Style!
My Favourite Pepper Project Entries
Cover Art & Wallpapers for Forgotten Realms Books

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Wallpapers Wednesday : Urban War

From Urban Mammoth‘s sci-fi miniatures games Urban War comes these wallpapers featuring some fabulously illustrated characters from four of the seven in-game factions.


© Urban Mammoth

Roman gladiators transported to the far future to conquer by fire and sword. The mighty Exo-Suit Provocator (top) is definitely awe-inspiring :D The bottom character is a Secutor with a distinctive battle-shield inspired by the Roman scutum and the helmet of his historical namesake.


© Urban Mammoth

Heavily-armed marines of the Viridian trading empire – think Killzone’s Helghast, Warhammer 40,000′s Death Korps of Krieg orTannhauser’s Strosstruppen.


© Urban Mammoth

Cybernetic samurai and sumo wrestlers like this Oni Class Shogun Battlesuit (top) and Sumitori (bottom) belonging to underworld criminal gangs or triads.


© Urban Mammoth

Sleek lines and cold metal define the look of the Syntha, half human, half machine warriors like this Achilles Class biomech (top) and Androsynth (bottom) armed with a pulse rifle.

Download these Urban War wallpapers or read more about Urban War.

MORE @ THE DOWNLOAD MUNKEY:
Rezolution : Dark Tomorrow Artwork – Aberrant Games
CellFactor: Revolution – Downloads, Artwork & Wallpaper
Kai (Ukitakumuki) – Concept Art for Nuclear Dawn and More!
Gladiators and other Ancient Warriors by Johnny Shumate
Marek Okon (OmeN2501) – Illustrator

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