Wallpapers Wednesday : Tide of Iron


© Fantasy Flight Games

Stylized illustration of a German Pzkpfw VI ‘Tiger I’ along with three other American war machines from the board game Tide of Iron published by Fantasy Flight Games.

During the course of identifying that unassuming looking truck in the wallpaper, I learnt something interesting which the other three vehicles - Medium Tank M4 Sherman, GMC CCKW-353 (Truck, Cargo, 2 1/2 Ton, 6×6) and the Light Tank M5 Stuart - have in common (other that they’re American, of course :) ).

Thanks to the might of American industry, all three vehicles were produced in mind-boggling quantities. The M4 Sherman was the most widely produced American tank with 48,966 manufactured in WWII. The Russian T-34, however has the distinction of being the most widely produced Allied tank with over 57,000 units (!) produced during the war.

General Motors built 562,750 CCKW trucks out of over 800,000 2 1/2 ton cargo trucks (other trucks in this category include the Studebaker US6 and International Harvester M-5H-6) fielded by American forces during WWII. More information on these 2 1/2 ton trucks can be found at olive-drab.com.

The M3/M5 Stuart was the most numerous Allied light tank with 22,710 M3 and M5s produced - see American armoured vehicle production data @ Wikipedia)

German tanks were produced in significantly lower quantities - only 1350 Tiger Is and a combined total of 50,439 tanks, assault guns and tank destroyers were manufactured during the war (Wikipedia)

Download the Tide of Iron wallpapers.

MORE @ THE DOWNLOAD MUNKEY:
War and Game - Military History Blog
How To Operate a Tiger Tank
Armour Artwork from Motofumi Kobayashi
Hypothetical Illustration of P.1000 Ratte Super-Heavy Tank

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Games Thursday : Aliens - The Board Game (Flash Version)

Discovered this cool Flash version of Leading Edge Games’ Aliens : The Board Game from the quite excellent Games for Gamers site which regularly features free games as well as other game-related software (game engines & the like).

After playing the easiest mission The Reactor, the first impression I get is that it’s much easier than to get into the computerized Aliens : The Board Game than the fanmade SpaceHulk-SP for Games Workshop’s similar Space Hulk. While I much prefer the Space Marine Terminators and Genestealers over the Colonial Marines and alien Xenomorphs, the gameplay in Aliens : The Boardgame is much faster-paced and definitely easier to learn and play.

Before beginning any of the three missions (The Reactor, Operations and Rescue Newt), you have to first set the team order for the Colonial Marines in your squad to decide which marine gets his turn first. Criteria for setting this order includes the type of weapon carried by each marine and the action points of each individual marine. I usually assign the pistol wielding marines to start their turns first since relying on them to kill any remaining alien after your heavy weapons marines have all completed their actions is usually a fatal mistake.

Your marines are equipped with an assortment of weapons - pistols, flame units, shotguns, machineguns and pulse carbines - the shotgun and flame units having impressive stopping power at close range. However, the flame unit quickly becomes a liability when your fellow marines become locked in melee combat with the ferocious xenomorphs as a single blast from the flame unit quickly immolates both combatants. The pulse carbine available in Operations and Rescue Newt comes with a powerful grenade launcher for clearing packs of Xenomorphs but is equally capable of wounding or killing your own marines if used improperly or the grenade falls short of the intended target. Thankfully, each alien will succumb to a successful hit while marines are slightly tougher and can withstand 2 hits before incapacitation.


Last man standing running

To achieve your objectives, each marine has either 2 or 3 action points which he/she can use to move and/or shoot in any sequence with each action taking up a single action point. There’s also an option of expending one or more action points to aim your shot for a higher hit probability.

Being a computerised remake of the board game, line of sight is automatically calculated of course and all targets which can be hit from the current position are marked with a red crosshair which makes it easy to choose your options for the current marine. Unfortunately it’s sometimes quite hard to pick out those xenomorphs spotted by other squad members due to the dark environments.

I don’t think it’s a good idea to continue to the next mission with only one survivor

As mentioned earlier, there are three missions which can be played singly or if you’re hardcore enough, start with the first mission The Reactor and continue to Operations with any survivors from the first onslaught and finally culminating in a confrontation with the Alien Queen in Rescue Newt.

The Reactor is a straightforward mission whereby you have to move as many marines as possible to the waiting APC at the other end of the corridor while continually being assailed by Xenomorphs from all sides.

Operations (top) and Rescue Newt (bottom)

Operations and Rescue Newt are much more complex missions with multiple objectives. You’ll want to read the tutorial to understand what you have to achieve in these two missions since there’s no instructions available once you’re dropped into a mission.

All in all, Aliens : The Board Game is a wonderful choice for a short tactical game. The Reactor can definitely be completed in 5 to 10 mins but I haven’t remotely gotten anywhere in the other two missions to calculate the time needed :(

Play Aliens : The Board Game.

MORE @ THE DOWNLOAD MUNKEY:
AliensRL - Aliens Roguelike/RPG
Build Your Own Papercraft M41A Pulse Rifle (Aliens)
Predator, Aliens vs Predator Wallpapers
Alien Loves Predator Webcomic
Be a Deathworm!

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Games Thursday : Monster’s Den - My Favourite Flash RPG

Reminiscent of both pen & paper RPGs and gamebooks, Monster’s Den allows you to create a party of four to journey into nine randomly generated levels of a dungeon to explore, kill and loot. Don’t even think of attempting to play this game during your lunch break or at work, since completing the entire game requires at least half a day. Trust me, I tried :D

Besides, dungeon crawl RPGs like these are inherently repetitive after an hour or so so make full use of the autosave slots and savour it slowly two or three levels at a time :)


© Biclops Games

Form a party of four adventurers from a total of five classes - Warrior, Cleric , Mage , Ranger and Rogue - and descend into the dungeon immediately : there’s no need for that time-consuming dice-rolling for stats and talking to NPCs for quests.


© Biclops Games

From the current highlighted room, simply click to move into adjacent rooms where treasure (treasure chests) or monsters (crossed swords) await.


© Biclops Games

The turn-based combat will be very familiar to players of Strategy First’s Disciples series but with far more tactical options. Levelling up in this game is done by moving to the exit for the next level and not by clearing the level of all enemies. Since fallen foes drop weapons and equipment, it’s highly likely that you’ll attempt to wipe out all enemies before proceeding to the next level. :)


© Biclops Games

When levelling up, your characters not only increase their stats but receive new class specific skills as well which translates to extra tactical options during combat. Several class-specific skills complement each other like casting the Ranger’s Nature Balm (which increases health regeneration of an ally) on a Warrior using Shield Wall (which increases the warrior’s damage resistance and redirects all damage to the party except for area attacks to the warrior).


© Biclops Games

As you progress through the nine levels, you’ll fully appreciate the streamlined and intuitive interface as it makes managing your characters’ skills and inventory a breeze. Moving over an item of equipment shows the attributes of both the currently equipped item for that slot and the selected item for easy comparison. Equipping a piece of armour or weapon is as easy as dragging an item and dropping it on the character portrait. Your party shares a common inventory store of 45 items so there’s no need to manipulate items to attempt to cram different-sized items into a virtual backpack a la Diablo.


© Biclops Games

The addictiveness of this game in my opinion, lies in the abundant loot which results in almost continual weapon and equipment swapping and upgrading as you explore each room on a level.

I dare say it’s one of the best Flash RPGs I’ve ever encountered and I do play a lot of games :D

Play Biclops Games’ Monster’s Den.

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ProgressQuest : Non-interactive RPG :P
Fighting Fantasy Gamebook Wallpapers
Game Book Covers @ Mithrandir’s Gamebook Grotto
DoomRL - Doom Roguelike

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Wallpapers Wednesday : Paolo Parente’s Dust

Wallpaper from the board game Dust with artwork from Paolo Parente. This game for two to six players is currently published by Fantasy Flight Games, who seem to be publishing a host of cool board games and RPGs - remember Operation Tannhauser?


© Paolo Parente

The above wallpaper features the very delectable Sino Soviet Special Forces captain Koshka. The pose and art style really reminds me of the colourful noseart (usually of the female form) adorning American bombers during WWII, epsecially in the European Theater of Operations. Here’s a photo of one excellent example - American Beauty - a B-17G of the 834th Bomb Squadron/486th Bomb Group (3rd Air Division / 8th Air Force).


© 486th Bomb Group Association

There’s also an illustration of this exact bomber by the aviation artist Mark Styling if you’re interested.

Dust is not merely the name of just a board game : it’s going to be a complete alernate history universe with a graphic novel tie-in with 12 Gauge Comics as well as merchandise planned around the Dust name. The 12 Gauge Comics site also offers a similiar wallpaper of the pink haired Captain with a plain white background along with previews of the cover art for Dust #1 and Dust #2.


© Paolo Parente

Captain Koshka (left) and Reich Major Sigrid von Thaler (right) gracing the Alternate cover for Dust #2

First learnt about Dust last year after discovering Alessia Zambonin’s version of Captain Koshka on GfxArtist.

Download the wallpapers from the Paolo Parente’s Dust site and 12 Gauge Comics or read more about the board game at Fantasy Flight Games.

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AT-43 : Concept Art & Wallpapers
Comic Pin-up Art from Martin Abel
Operation Tannhauser Wallpapers

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Art Friday : AT-43 Concept Art & Wallpapers

My current interest in Rackham’s AT-43 miniatures wargame mainly stems from the fact that Karl Kopinski, one of my favourite Warhammer 40,000 artists, was commissioned for part of the artwork for the initial releases (Operation Damocles) of this game. The fact that one of the first digital artists that I encountered online, Alessia Zambonin, whose fantastic character art for Paolo Parente’s Dust game as well as AT-43, inspired me to start this site to plug interesting artwork and downloads on the .Net which I felt deserved wider recognition :D

I wrote about AT-43’s wallpapers last March but since Rackham updated the site with new concept art for various units and additional wallpapers since the last time I visited the official AT-43 site, I thought it would be nice to give them a second mention :)

My picks from the total of 18 available for download.


© Rackham

The Red Blok.


© Rackham

The Therians.


© Rackham

The U.N.A.


© Rackham

The U.N.A vs the Therians.

My own impressions of the three factions in AT-43:


© Rackham

U.N.A - Think Warhammer 40,000’s Imperial Guard with more funds for heavier body armor. I think it was a great idea to rope in Karl Kopinski for the U.N.A artwork with his convincing portrayal of those resolute (foolhardy :P ) yet fragile human guardsmen of the Imperial Guard :)


© Rackham

Therians - Sinewy, spiky and sinister machines hellbent on assimilating all other worlds. If I’m not wrong, the initials on the second piece (Storm Golem) belong to Adrian Smith, my #1 favourite Warhammer 40,000 artist with an extraordinary talent for illustrating twisted and horrific characters like the Chaos Space Marines.


© Rackham

Red Blok - Russians in space. Their Soldaty even brought their RPGs into space :) The Spetsnatz Kolossus on the bottom reminds me of some of Keith Thompson’s fabulous mecha designs.


© Rackham

Karmans - Angry gorillas in spacesuits. Cover art for the upcoming Operation : Frostbite campaign set first announced in Cry Havoc #75, Rackham’s email newsletter.

Download the wallpapers or marvel at the character designs for the three factions at the concept art gallery.

MORE @ THE DOWNLOAD MUNKEY:
Karl Kopinski - Warhammer 40,000 Illustrator
More Karl Kopinski artwork in free Codex Catachans PDF
Adrian Smith - Warhammer 40,000 Illustrator
Kai (Ukitakumuki) - Illustrator
Keith Thompson - Mecha Illustrator
Rezolution : Dark Tomorrow Artwork - Aberrant Games

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